Less thinking is usually better as u can just click really fast without worrying too much about the logic behind it
Whereas in flagless I actually have to visualize in my brain where the mines are and that slows me down, especially when I forget where the mines where supposed to be and have to think about it again
But i think at the very top level, flagless is the better strat if u r really good at visualization
As it’s less clicks with the tradeoff of being harder
Wait i got a funny idea, I’m gonna try minesweeper on mobile lol
[Title "White to play and win - only moving the rook once"]
[fen "k7/8/8/8/8/8/8/K1R5 w - - 0 1"]
This is an exercise in using the opposition and outflanking from John Hawkins' Amateur to IM. Obviously your engine isn't going to help.
Oh, man, and I just tied my 167 record on hard mode
AGAIN
@AidenChow I think also, in a way, it's more thinking, because I keep having to remember which mouse buttons to press. With flagless, there's only one type of clicking; with flags, I have to keep switching back and forth between two or three types.
I notice a lot more misclicks when I'm doing flags--either flagging the wrong square so I have to go back and unflag it, or unflagging a square I've already flagged so I have to go back and re-flag it.
@DLosc Once u have done enough attempts, left + right click becomes second nature, like I don’t really have to consciously think about what buttons I’m pressing cuz I instinctively do the correct button presses already
And if done correctly, most configurations can be completed with only right click and left + right click with only a few left clicks, so it’s really only two button presses that u r worrying about most of the time
@DLosc well ok that is mostly true, I feel like a similar thing applies to flagless as well, and a misclick in flagless is very likely to be game over while with left + right click, a misclick just means u placed a flag at the wrong place and u can still correct it and move on, albeit with a bit of time loss
So apparently, when you're doing a muscircle build, you don't want to get things that attract your orbs to crits
(i say apparently despite the fact it's painfully obvious)
Yet I ended up with a goofy build which gave epic non-crit damage which was wasted because a) every 11 coins triggered a crit and b) I got that magnet relic that makes crits strong magnets
I am very good at peglin
Obviously
Oh oh and you wanna know what's fun?
Going up against the wall with refreshes that are really really hard to hit and accidentally clearing like the entire board except for the tiny chunk where the refreshes are
Part of my problem with this, as with any real-time game, is that I'm meticulous/thorough by nature. I sometimes have to explicitly remind myself that I don't have to flag every mine in order to win.
Got a 50 with flags on medium, which is a flag PB I think
@AidenChow Like, I'll hit an area that's difficult, and I'll start trying to reason out what I know and don't know and whether I can combine that information to figure out where the mines are, when 9/10 times it's faster to just leave that area, go somewhere else that's obvious, and come around to it from a different direction.
@DLosc oh god, part of playing efficiently is being able to pivot whenever u get stuck on one part
And if there is an unavoidable 50/50 (like if it’s isolated from the rest of the clues) it’s more efficient to deal with it first so that u have a faster reset rate