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19:32
mojang: heres the warden, its an incredibly dangerous mob which you arent supposed to be able to capture or kill and should just try to avoid
ilmango: [heres](https://youtu.be/8ty3HE3Vg8U) how you can easily capture 70+ wardens to make a mob switch
why the hell isnt that link working
19:44
multiline messages don't support any markdown
20:24
oh sorry, i expected chat to be work in a sensible way :P
4
 
2 hours later…
22:22
I have successfully constructerd the most inefficient creeper farm ever
Its rates are about 1 gunpowder/min
Idk how but it's spawning skeletons
22:42
the spawning room might not be short enough?
skeletons' height is 1.99m in JE but 1.9m in BE
creepers are 1.7 in JE and 1.8 in BE so the gap is not as forgiving for y'all
¯\_(ツ)_/¯ I have trapdoors on the ceiling
Time to go redstone mining again
@RadvylfPrograms seems interesting lemme give this a shot
4452 first try, pretty good
had like about 175 fuel leftover tho, could be more optimal
ok this is really cool
found a video explaining wireless redstone and i got a working copy (mostly by copying the world download but piece by piece so i actually understand how it works)
i wonder if the optimal strat is to start accelerating up immediately and hope for a close by landing spot when coming back down or aligning urself above a landing spot with 0 horizontal speed beforehand ?
22:56
it's actually pretty crazy
@hyper-neutrino Is this sculk sensors or some magic?
magic; it works over infinite distance :)
it abuses the fact that items only check if they can fall every fourth tick and each item will check in a staggered pattern, so if you throw two items in the same tick they fall at different times, but if you throw three items between those two also in the same tick, the two reference items will fall in the same tick
> what happens if two mutually exclusive events happen in the same game tick
Bedrock nondeterministic redstone ftw

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