I played one run of StS with a friend last night to show him the game. Silent Shiv deck with... Envenom+, 2 Adrenaline, 2 Adrenaline+, Burst+; Black Star, Shuriken, the relic that gives an extra poison whenever you apply poison, the relic that transfers poison when an enemy dies.
It was the first time I've seen Act 4 and we got the heart down to 7 HP. Everything before that was a walk in the park.
@NathanMerrill We had the relic that gives you 3 block on discard, and then Prepare+ and Calculated Gamble (I think that's what they are called)? Also Survivor and two Cloak and Dagger.
yeah the defense definitely wasn't amazing. it was just sufficient for everything before the heart, because we basically killed everything before it could really harm us.
the other issue is with a deck that relies this heavily on Adrenaline, you're basically burned out after a couple of turns. if by then you haven't racked up amazing Strength and Poison from Envenom, it's hard to keep going strongly.
I was trying to set up a terraria server to play with my friend, but I failed. I think I also spammed everyone with a terraria invite, because apparently "invite friends" doesn't ask you which friends
I'm trying it with the tmodloader batch file, and I can't get it to work. my friend is on my LAN at the moment, so my address for the server is localhost, and presumably my friend should be using my LAN IP, but can't see the server
Need more defense? Council of ghosts. Need more time to setup your deck? Council of ghosts. Really the only time I say no is when my Max HP is already so low, I'd be killed with a single bad draw against regular enemies
Haha fair enough. Yeah there are a few decks that are a little frustrating because of anti-synergies or even some cards you simply can't use due to lack of other cards, but most of the decks I've played so far were quite fun.
Overall I really like the concept though of putting the focus on making the best of suboptimal decks.
I might try to find a tournament near me some time soon.
Now that I think about it, Fez is really unusual in that there's a good mix of difficult puzzles along the way, mixed in with the slow difficulty ramp. It's nice that in a lot of cases, you can deduce things well before you're "meant to". I can't think of any other puzzle games with that feature off the top of my head
Maybe the stars in Talos Principle serve a similar purpose, but a lot of the time I just felt like I was scouring every inch of the level trying to figure out where they were
@EricTressler not a puzzle game, but Gloomhaven's expansion has a mysterious script you're supposed to decipher gradually after obtaining several cypher/plaintext pairs throughout the campaign, but Sp3000 and I managed to crack it from a single (two-character) pair. took three hours though. that was really fun and rewarding.
(unfortunately, it didn't really help us, because the message we needed to translate contains a few important numbers, and digits were the only thing that was impossible to figure out without an explicit key)
I got partway through Fez, but got really stuck at one point
I'm not sure if I missed a mechanic, or I got my character in a weird position
And I never returned
@MartinEnder this is a rather interesting mechanic. I've been investigating the game, and I have two problems I definitely see: (1) cards are far too complicated IMO, and (2) I struggle to see how you balance this game.
(1) by what bar? Seems on par with MtG, Artifact, Dominion and even StS. (2) You don't. At least not perfectly. There are definitely some very OP decks, but overall it seems to balance out quite well. There are also several cards that are clearly catch-up mechanics. Also, if decks win too many times in a row they get a handicap in organised play.
There's also a fun tournament format where you're supposed to bring a really weak deck and then everyone has to play with their opponent's deck. :D
not sure which cards you're looking at, but Dominion has some fairly complicated card texts, and the majority of KeyForge cards also just have a line or two of keywords
only one of those has a lot of text and that's because (at least in the base set) the cards normally explain the keywords if there's still room on the card.