Why does SMM2 have to be linked to the Switch. I've been following SMM (and SMM2) for the longest time, as it's easily a game I would sink massive amounts of time into, but I'm struggling buying an entire console for a single game. And yeah, I know the other games are good, but it's still hard to justify the price point.
I'd buy it (full price) in a heartbeat if it was on PC
Yeah, SMM2 is getting pretty close to tipping the scales for me getting a Switch. Other games I would get are Super Smash Bros Ultimate and Mario Odyssey.
@Veskah on this note, I remember watching a video where a guy reviewed a video game where you make other video games. It's in 3D, and all assets you make are automatically shared with others. I wish I could remember what it is called
I've already got a switch, now I just need to convince myself to get SMM2
But the more often you post your level codes, the harder it is to resist :P
It also doesn't help that nearly every YouTuber I follow has been doing almost exclusively SMM content for the last two weeks (which I'm completely ok with)
huh. I'm surprised that uploading/downloading (or the various types of runs) require the subscription. I mean, that part of play surely isn't that expensive
I may be totally wrong though :)
oh, actually, uploading does take more processing power than I'm giving them credit for.
because they have to validate that the level is legit
I know that's the right way to do things. Perhaps they simply have safeguards to ensure the level comes from a real machine, and ban people that break the rules
@NathanMerrill I've been watching a lot of Ross from Game Grumps (who is renowned for making ridiculously hard levels), and he frequently uses dev exits.
@MartinEnder Levels 2 and 3 were probably the most frustrating, although I think that's because I had the wrong solution for 3 (I tried trggvat fznyy fb V pbhyq trg gur pbvaf ol gur rkvg, naq gura tbvat onpx sbe gur sver sybjre. Guvf jnf ernyyl uneq orpnhfr V unq gb pnershyyl whzc bire gur gjb cvenaun cynagf thneqvat gur ragenapr, juvpu xvyyrq zr gur svefg gvzr).
2 was frustrating because the timing to get the koopa down was fairly precise, although it wasn't super hard to execute once I figured it out (and having an easy reset was great). I also sound a sort of soft-lock for level 2...
Level 4 was great, and probably the hardest of them all. I figured it out purely by accident TBH, but the solution was fun, and having a checkpoint right before was nice. Level 5 was thankfully straightforward, I liked how obvious the solution was even though it's not necessarily easy to do.
I also think I don't entirely understand the intended solution for 2, particularly with the claw
There were a couple levels where I took advantage of everything but blocks respawning.
@MartinEnder That killed me once
@MartinEnder It's not quite a soft-lock, but it took a couple tries before it let me out. If you get small and then hit the on/off block in the upper right corner, mario will get stuck in the blue blocks directly underneath it. To get out, you have to hit the on/off block again, which turns the blocks blocking the exit red.
I think in hindsight, puzzle 2 is too hard for where it is in the level.
Intended solution: Trg gur xbbcn bhg bs gur cvg. Fgbzc gur svefg fjvgpu. Qebc gur furyy vagb gur frpbaq cvg naq obhapr ba vg gb uvg gur frpbaq fjvgpu. Tb qbja gb gur obggbz naq oernx gur oybpxf. Abj gur rknpg cbfvgvba bs gur pynj qrcraqf ba lbhe gvzvat bs gur gjb fjvgpurf, ohg gur vqrn bs vg vf gb fgbc gur furyy fb gur xbbcn pna yrnir gur furyy naq pbzr gb qnzntr lbh. Fb svefg znxr fher gur pynj pna tb hc vs vg vfa'g nyernql gurer naq gura yrg vg geniry qbja fb vg qebcf gur furyy ba gur oevqtr.
And puzzle 3: Gur vqrn jnf gung lbh arrq gb trg uvg gjvpr ohg gur ynetr cvenaun cynag vf ninvynoyr gbb fubegyl gb fcna lbhe v-senzrf. Fb lbh arrq gb fgbc gur pbairlbe orygf jvgu gur C-fjvgpu. Gur bayl pngpu orvat gung lbh arrq gur sver sybjre gb xvyy gur fznyy cvenaun cynagf, fb lbh unir gb qb gung svefg (naq hfr 2 be 3 C-fjvgpurf gb trg guebhtu).