The shipping containers for the USA supposedly arrived in Louisville, KY on or a little after June 5, 13 days ago, and I have not yet gotten any tracking info either. Louisville is even a shipping/distribution center of sorts given how central it is population-wise.
@MartinEnder yeah. I think that the solution space of portal is still pretty discrete. There are a couple of continuous stuff (like pointing lasers), but most of the time, that continuous stuff is often solved within a grid (like changing the angle of a laser by 90 degrees)
Ori is a beautiful game, but you should know going into it that combat is basically nonexistent. It's a lot more platforming focused than HK and Guacamelee. But it's really good at that.
Art style, soundtrack and story are all really beautiful.
Also I guess Guacamelee and Ori have a more linear story. The overall world is still open and there are some sequence breaks, but you've got a bunch of clear subgoals that should be done in a certain order. (Like early dungeons of a Zelda game, in a way.)
I don't need combat. And I've always like story-driven games
I think the biggest difference I've noticed between guacamelee and Hollow Knight, is that in Hollow Knight every single area is unique and beautiful. So even when I don't know where I am, I don't really feel lost. every area is memorable, and interesting. In guacamelee, it feels like a bunch of disconnected levels with the same design
oh yeah sure, I don't need combat either, but a lot of people seem to be disappointed that Ori's combat is rather lacking (there's mostly just an auto-aiming ranged attack... although you later get a pretty cool movement ability that can be used for combat, too).
Ah yeah I see. The design of Hollow Knight's world is absolutely exceptional though. So far the only game I've seen which comes close in that area is Environmental Station Alpha.
For me the next game (and MV) on the list is Yoku's Island Express. I've been really looking forward to that before release, and the reviews seem very promising.
@AdmBorkBork yeah, it was quite entertaining. Not really great in terms of actual MV gameplay, but the combat is quite satisfying (if simple) and the voice acting is hilarious.