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01:15
@EricTressler No, I don't want drawing: I want a reversible state
In essence, I want the ability to go into a sandbox mode and be able to play around without messing anything up.
If that involves drawing, I'd be cool with that
On an unrelated note;
I've been playing Life is Strange. Just finished episode 2
if you've played it before: I feel like I lost
01:35
and the thing is: I did everything right up until the end, and I'm not even sure what I did wrong at the end
02:05
@NathanMerrill well, I'm in the middle of trying to add drawing, so that's disappointing
sorry :)
I must have given the wrong impression: When you were talking drawing, I was more than willing to give feedback, but at the beginning of that conversation, I was hoping for a "save state to revert back to"
I probably just misremembered. I don't think I'm going to implement what you're suggesting; I'm not all that happy about messing around with drawing, but at least it's something that I'd use.
 
12 hours later…
14:12
Just finished Episode 4 of Life is Strange: it's been really good, but the big plot twist was already ruined for me (not from the outside world: In game, the results page that show you how everybody else made choices)
15:04
Personally, I would really like to have undo capability. I frequently flag tiles and look for contradictions or happens-every-time to progress, and needing to remember which tiles I flagged so I can unflag them is tiresome. It is true that technically, I can just unflag all the tiles and re-derive the ones that are mines, but that's just busywork.
@El'endiaStarman This is exactly how I do it
also, on my first read I thought you were talking about Life is Strange (because the entire game is about undoing)
I was really confused
15:27
@NathanMerrill Hahaha whoopsie! Just kinda glossed over the Life is Strange discussion.
15:44
@El'endiaStarman But wouldn't drawing capability also work for that purpose?
With an undo feature? Yeah, I suppose, but the numbers counting down helps a lot, and I don't think I would get that with drawing.
The only thing I can imagine doing is keeping a stack of recent "flag/unflag" actions and applying an undo button to those; if you leave the puzzle or reveal a tile, it would have to wipe that stack.
you're already able to store the state of the game when you save
all I need is some button that allows me save the state on demand and later revert to it
(and optionally disallow me to reveal a tile until I revert)
@EricTressler This would be fine by me.
@NathanMerrill Oh, I understand what you're saying now
15:59
I think that my solution is far easier to implement that a full undo/redo system
-
wait, let me check on that
Yes, I save automatically if you hit a mine
if it autosaves on mine reveal, then all the more reason to disallow actually revealing tiles
ok. not saying I'll definitely do this, but if I do -- I wonder if that should be its own button, or if it would be better as a sub-control under the drawing mode, where it might be easier to convey that it's safe
I don't particularly care about the UI (especially since I haven't seen the drawing mode)
in fact, I'd likely just make it part of drawing mode
alright, thanks for the input
16:13
yep :)
and just to be clear, its already a great game. Don't feel like you have to do this for me.
2
Agreed, it's a pretty enjoyable game. Neatly avoids the issue I have with regular Minesweeper by having such a variety of tilings and scenarios.
and the lack of a timer
seriously. I always stop playing puzzles with a timer
Oh, now that you mention it, that is a great thing.
 
5 hours later…
21:41
I bought Celeste a couple of days ago. It's expensive, unless it's a lot longer than I expect, but it's kind of like a more laid-back Super Meat Boy. It's still pretty hard.
 
2 hours later…
23:26
hmmm, overwhelmingly positive
this looks great
wishlisted
Anonymous
Celeste looks super cool. The movement tech is exactly what I want out of a Metroidvania platformer
it doesn't look very Metroidvania
it's not Metroidvania at all; it's not quite as linear as Super Meat Boy, but it's not free roam (and there's not much in the way of power ups).
Anonymous
23:44
Oh, I am getting two games confused :P
Which game were you thinking of?
Anonymous
So strike "Metroidvania" out of what I said
Speaking of metroidvania, This game looks really similar to hollow Knight
Anonymous
@DJMcMayhem Iconoclasts
@DJMcMayhem it's not.
23:48
@DJMcMayhem I got that during the winter sale and I kind of hate it.
Huh. Why is that?
it's ultra punishing
I gave it a go for an hour or so and then decided I wasn't in the right mindset of that kind of game at the time.
I also read a few reviews that said that the authors didn't enjoy it until they stopped caring about making any progress.
I only played it for about an hour too; it was the controls and general atmosphere that bothered me, possibly? It's hard to explain.
yeah the controls were really hard to get into
Anonymous
Speaking of difficult games: I've nearly finished Dark Souls 3 (playing coop with a friend). It is by far my favorite game in the series
23:52
In most games like this, you begin in a safe area that you eventually become familiar with, and you make excursions into dangerous areas. In rain world it was just tense all the time, and there was extra tedium due to food (I think that's turned off on easy mode?)
I've been meaning to play Dark Souls for ages, but much like The Witcher I just can't make up my mind at what point to jump into the series.
@MartinEnder I would just start at the beginning; DS1 (with DSFix, if you like) is still perfectly fine.
but what about Demon Souls...
DS2 is possibly the least punishing, since you get respec items occasionally.
I've never played Demon Souls, but I've seen a let's play of it. It seems generally worse and less polished, and anyway it's console only.
fair enough
23:54
@Mego I might get that from humble monthly, but I'm a bit hesitant because I'm not a fan of RPGs in general, so I'm worried it would be just another big game sitting on my backlog, never to be played
well I've head DS1 in my library for ages
@DJMcMayhem it's supposed to be very similar to HK in terms of storytelling and lore (or rather the other way round, I guess), although I've even seen people say that HK does it better than DS
@MartinEnder Dark Souls is one of my favorite games of all time. You can totally beat it without reference to any kind of walkthrough, too; the only thing I would look up is how the weapon/armor upgrade system works
You have to go out of your way to understand the story in any of the DS games. A lot of it's in item descriptions.
@MartinEnder Huh. Ok, well I am greatly enjoying HK, so if anything could convince me, that would
I guess I need to take on the mantis Lords next sigh
@DJMcMayhem You can get significant upgrades before that fight if you look around.
@EricTressler I have. I'm not sure what you have in mind though, so I don't know if I've gotten it or not
Let me take a SS, and I'll ask both of you for advice

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