@EricTressler It's barely above average. But I was copper last season, so this is a significant improvement for me.
Ranks go Copper IV-I, Bronze IV-I, Silver IV-I, Gold IV-I, Platinum III-I, Diamond I
It takes 100 points to go up a rank, and at platinum and diamond losing causes you to lose between 100-150 points and winning gives 0-30 points, so Diamond is stupdily hard to reach.
@EricTressler ^ I just clicked the cell with the red cross and the 1 northeast of it popped up. I realise that this is necessary to solve the lower left corner unambiguously, but it seems odd that this 1 pops up there, as it's not orthogonally connected.
I feel like it might be nicer for the puzzle to turn the red cross into a 1 and move the mine down (or make the lower left corner a zero and keep hiding the 1, but then it would probably be the only zero in the level)
@MartinEnder the behavior when revealing cells with no neighboring mines is to reveal all of their neighbors, recursively. In this case, neighbors are not only orthogonal
I was visiting my grandparents over the weekend and they were watching the finale of some casting show last night, so I had some time to make progress :D
I'm really enjoying it though, there were definitely some interesting levels :)
yeah, I remember the last few were quite challenging
the only ones here that I find to be a bit of a chore are the square/octagon ones. the grid is certainly interesting in terms of connectivity, but I just find it a bit confusing to look at.
That's fair. I cut out a couple of other tilings for various reasons, but I kept that one for variety and also because the puzzles are characteristically different on that tiling.
That's one I cut. The hex/triangle tiling is T3636. Its dual is the diamond tiling, but again there (as in the Penrose tiling) tiles only have 4 neighbors each.
What saves the orthogonal-only square puzzles are the long-range hints (columns and colors) and the larger tiles with more neighbors
It turns out that with only 4 neighbors per tile, nothing very complicated can happen. I haven't been able to formalize or prove that, but I'm fairly certain.
Cool. I really like hearing people's feedback as they make their way to later levels. Most of my favorites are toward the end, with a few scattered earlier on.
well, "standard" bricks do, and some of the levels presented as rectangles are hexagons in disguise, but very few.
Let me look at this one more carefully
Yes, I think it is the same as hexagonal, but ever so slightly more annoying. There are relatively few levels that do this sort of thing, maybe just 2 or 3
the hex/tri puzzles always take me forever to wrap my head around initially (in terms of figuring out which kinds of deductions I can make), but once I get there, I can usually breeze through them quite quickly. that's actually quite satisfying :D
still on it, but after taking a while to find a place to start, I managed to clear about half of it very quickly. bit stuck again now, but I'm sure I'll find something ;)
What is Retina? I'm in the middle of rewriting some code that I didn't write quite well enough the first time, so I'm looking for any excuse to do something else.
@EricTressler 49 (Snowflake) was quite nice. I thought it required some interesting reasoning about remaining colour counts, but it may have just seemed more interesting because it was harder to visualise on the hex/tri grid, not sure.
@Riker sort of. It actually works everywhere, but due to some technicalities with Steam, I don't yet have a steam-ready version of it for any other platforms
@Riker I'm trying to decide on a good blanket policy for people that don't have windows. I think possibly I should just give it away for Linux/OS X during the same time frame, and then not again until I can put a proper version on Steam.
Frankly, I want more people to try it, but it seems like a bad idea to undermine the distribution through Steam, so I don't know.