11:13 PM
Game design question: In regards to damage mitigation, there are basically two options: Damage reduction and evasion
To me, for a strategy game, is there any reason to pick evasion?
Predictability is valuable in strategy games, and damage reduction is far more predictable than evasion
I can see reasoning behind evasion when you are aiming for action-style games. Dodging (or failing to dodge) is far more exciting.
hmm....it appears that evasion isn't quite equivalent to damage reduction. For example, if I have 90% damage reduction on a Attack that deals 100 Damage to a 10HP unit, the unit still dies. If I have a 90% evasion on the same attack, the unit doesn't die
In essence, evasion "caps" the damage to the available HP