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4:29 AM
@Feeds Not that anyone seems to care… were you expecting me to bring chips, too?
 
 
7 hours later…
11:45 AM
@Bálint hey, sorry for taking so long to respond again. Had to do some rewriting and work on other things as well. Finally got the whole render cycle working again and I think I found the issue. I, wrongly, assumed that I could draw vertices without writing any shaders first - but it seems the new programmable pipeline needs at least a pass-through shader. So I'm curently getting into GLSL.
If I may ask: Is there any fix order/amount of different shaders that must/can be added to the pipeline?
 

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