int vbo;
int vao;
@Override
public void init(GL gl) {
//1. create VBO with vertice data
vbo = gl.glGenBuffers(); //allocate buffer on gpu
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo); //bind buffer to gl operation
float[] triangleVertices = {-0.8f, -0.8f, 0.0f,
0.8f, -0.8f, 0.0f,
0.0f, 0.8f, 0.0f};
gl.glBufferData(GL.GL_ARRAY_BUFFER, triangleVertices, GL.GL_STATIC_DRAW);