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12:19
@Tak Hi, I see the issue, it needs to be done with python. This is the way to do it:
- get the forward direction of character hips from pose bones (lets call this vector A)
- get the forward direction the door is facing from the objetc's X axis (should be opposite direction). If doors are not aligned with object axis, then the only way is to get the orientation from custom bounding box of the mesh.
(lets call this vector B)
- construct a 4x4 transform matrix that projects vector A onto vector B (should be some rotation and translation)
- apply this transform matrix to the armature object's world matrix
This should align the character in the direction of the door
Tak
Tak
12:37
@Jerryno thank you very much
I really appreciate your kind assistance and expertise
Is it possible to show me how please? as I'm not good with matrices...
I doesn't have to be now, whenever you have the time.
The last couple of months were a really good learning curve for me and a huge tribute comes to your mentorship...and I'm very grateful for that
@Jerryno Please let me know whenever you have any time please? I appreciate your help.
 
1 hour later…
14:08
@Tak Some time ago I wrote this intro into matrix math: blender.stackexchange.com/questions/44760/… it might help. Also this: blender.stackexchange.com/questions/44637/….
Tak
Tak
14:27
@Jerryno thank you very much, I'll have a look into it.
but can't you write a small simple script for the steps you mentioned above according to the blend file I sent you? As it will be easier for me to understand.
@Jerryno I know that to you it may be a simple steps but to me I will struggle to do it. So whenever you have any free time, I'd really appreciate it, as I told you before, I always get to you when I tried my best and almost give up.

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