14:06
I know this can be done by manually visualising and aligning the armature with the car door, but I'm planning to do this with python so that's why I tried constraints as I want to know how this can be done without having to adjust it manually, any advice?
or may be the way is to set the orientation of the car door to point to the empty orientation,...I'm not sure
@Jerryno like this is my full scenario: I import the car door which is located in the certain location in the scene. Then I import the armature. What I did in the beginning was to go to the last frame, create an empty between the armature knees and then add a copy location constraint to the door to translate it to a position near the hips, then add a locked track constraint targeting the empty.
The problem with this is that I want to export both the door mesh and the human mesh but in relation to the original location of the door mesh (which was imported) so that when I export both the door then import again the door mesh will be exactly positioned in the same place as the original one, while the human mesh will be positioned in relation to the door mesh.
This is why I thought of doing the opposite, instead of changing the door mesh I will change the armature location to be beside the door mesh then adjust it's rotation to match the orientation of the door mesh so when I export and reimport the positions of both the door mesh and the human mesh will be correct. Please let me know if something is not clear to explain better.
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