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02:34
this is a really nice introduction to generating functions: ocw.mit.edu/courses/electrical-engineering-and-computer-science/…
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02:58
if any of you are interested in some puzzle games, and don't mind poor graphics, I really recommend checking out DROD and Quadrax. (I recently found them on an old HD of mine, and I'm remembering how tough these puzzles were)
 
10 hours later…
12:28
@orlp a more comprehensive book: math.upenn.edu/~wilf/gfologyLinked2.pdf
13:19
Are there "degrees" of isomorphisms? Like, if you have two graphs that are isomorphic except for one edge, they're "more isomorphic" than two graphs that differ by two edges.
@MartinEnder Sounds like it.
(googled for "distance measure between graphs", which also brings up en.wikipedia.org/wiki/Graph_edit_distance)
@MartinEnder Oh, this looks more like what I was thinking of.
13:42
@MartinEnder Despite the above algorithms sometimes working well in practice, in general the problem of computing graph edit distance is NP-complete[15] (for a proof that's available online, see Section 2 of Zeng et al.), and is even hard to approximate (formally, it is APX-hard[16]).
that's crazy hard
unsurprisingly, though
oh yeah, I was saying to myself: "This has got to be a hard problem" as I was opening the page
that said, your intuition in how difficult a problem is can be drastically wrong.
like the Knapsack problem. It seems really easy when you first hear about it
@NathanMerrill from the wikipedia description, DROD reminds me a bit of Trap Them store.steampowered.com/app/375930/Trap_Them
(which isn't entirely turn-based though)
if you're into tough DOS-era puzzle games though I can highly recommend Pushover
I'm into tough puzzle games. I don't care the era :)
Sp3000 recommended Stephen's Sausage Roll as a super tough puzzle game (and it's currently on sale)
13:53
that video on steam is super useless
all it does is show the "sausage roller" (if that's what that is) in different levels
no movement or anything
I think that's on purpose
as is the useless game description
@NathanMerrill knapsack is easy for real world problems
it has complexity O(nW) where W is the maximum weight
the reason it's still called NP-complete is because W is not a parameter of the length of the input
@NathanMerrill I think even determining if two graphs are isomorphic is very hard.
> The problem is not known to be solvable in polynomial time nor to be NP-complete, and therefore may be in the computational complexity class NP-intermediate.
> It is known that the graph isomorphism problem is in the low hierarchy of class NP, which implies that it is not NP-complete unless the polynomial time hierarchy collapses to its second level.[1] At the same time, isomorphism for many special classes of graphs can be solved in polynomial time, and in practice graph isomorphism can often be solved efficiently.
@MartinEnder First review: "The game demands both creativity and intellect in great amounts. But even more importantly, the game demonstrates a uniqueness highly uncommon today, it isn't derivative in the least. " TrapThem" may be the greatest puzzle-sensation since "DROD" "
you clearly aren't alone
13:58
haha
14:38
@NathanMerrill have you played Sokobond?
Off-topic, but this is the company I work for: wbgamesny.com
15:07
well, we were talking about games :P
@MartinEnder nope. they ripped off the theme from spacechem, though :)
it's kinda spacechem without the programming, but it's really really good
(also I guess spacechem didn't invent chemistry...)
15:22
yeah, the games look pretty different. It's just the concept of bonding molecules together that's the same
 
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