06:23
7 hours later…
13:41
@SimplyBeautifulArt had the opportunity to get a better look at that game, Genshin. From what I saw, resin could be bearable if you don't try to min/max (currently doesn't seem forced, but who knows if the game will be haunted by power-creep in the future).
Yet, I see a much bigger problem. Yep, it is gatcha, yep the rates are probably already very low.... but to add LIMITED time characters on top of that.... not very smart, even for whale fishing.
If a character is available only in a 2-3 week timeframe.... initially people will pull more on characters they like, but then everyone will start to no longer pull unless they really want that character.
Pulling is just dispersing resources, since some characters aren't always available I think users will soon start to accumulate currency to be able to get fewer characters but the ones they like.
The fact the game has actually TWO separate pull currency will just promote that. Use the "standard" currency whenever you get some (there is no 10pulls+1free mechanics like other games have, so there is no incentive at all to do multipulls, actually quite the opposite) and keep the premium currency stored for when you really want a shot at a "special" character.
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This is the Realm of Simply Beautiful…
Room for totally bored people to hang. Open discussions.