6:38 PM
@AlexMitan I'd be happy to discuss it. I'd also like to hear more about your game. (Is it a physical boardgame, or a computer game?)
re: the dice configuration, Murgatroid got me thinking about how I might implement various weather systems for physical boardgames, where, although each individual roll is random, the rolls don't produce actual effect, just move a counter on a weather scale. This way, even though there's a "quantum effect" in the rolls, there is a causal relationship in regards to the weather actually manifested.
There are various ways to implement this, particularly in regard to thresholds, and "polarity" shifts in terms of which way the weather counter would move. d6's are optimal imo, but the effects of a roll could be mitigated by using "bipolar" integers [-3,-2,-1,1,2,3] for instance
This mitigation of the max absolute values would even allow for 2d6, and rolls with duplicate numbers could produce a special effect. In that case, asymmetric dice could be utilized: [-2,-1,0,1,2,3] & [-3,-2,-1,0,1,2] which would stabilize the system significantly.
What the weather counter might look like is a scale from 0 to 6, where 0 is "halcyon" and 6 is "stormy". When the counter breaks max or min threshold, a major weather event would occur. (Could be a blessing event if <0, massive crop and productivity boosts, or a hurricane if >6. When a threshold is broken, the counter can move to the opposite side of the scale, or the scale can be rotated so that incrementation moves the opposite direction.)
Implementation of a bipolar weather scale [-6,...,0,...,6] could be used to increase variation. In that case - could be wind, and + could be rain. These further be integrated with a "season wheel", so that effects are increased or reduced depending on time of year.
Obviously there'd be a "weather master" player managing that system in a physical boardgame (likely the organizing player who would be the most motivated;)
This is distinct from the intractable, deterministic weather system I'm working on for [M] games, but it does utilize some of the same concepts and techniques in terms of thresholds, polarities, max magnitudes and symmetry/asymmetry.