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Deo
9:56 AM
Yeah.... At least it had a great run this time.
Really enjoyed WH40k:Conquest too, that didn't get that much time.
On more positive note, played Arkham LCG last night, so far looks good. And hey, no third-party licenses!
 
 
3 hours later…
1:04 PM
can anyone enlighten me on boardgames.stackexchange.com/questions/9455/… please?
The accepted answer links to a doc where a series is defined to calculate the number of "smart" and "dumb" golems after you cast a kicked Rite of Replication
The answer believes that after just 2 casts of Rite with 1 smart and 2 dumb golems on board, there will be over 4 million golems on board
But I'm pretty sure that while he has the basic formula correct, namely that for S smart and D dumb golems, a kicked Rite will result in a total of 6S + 18D golems, on the second round he applies that formula to each smart golem, resulting in an exponential increase
instead he should simply apply the same formula again, so again starting with 1S and 2D, he should end up with 36S and 324D golems, rather than 4 million
after Rites, that is
after 2 Rites
Correction: The total number of golems after each cast kicked Rite, starting with S smart golems and D dumb golems, is 6*S + (10S + 6)*D
 
 
2 hours later…
3:11 PM
@Hackworth Each "smart" golem creates a separate triggered ability. Those triggered abilities resolve one at a time, and each one puts a bunch of copies of Rite of Replication on the stack, and then those copies create a bunch of new tokens, some of which trigger and create more tokens
Then the next triggered ability resolves, and this time the copies of Rite of Replication that it creates also target the newly created tokens, so you get several times more copies of Rite of Replication this time
That process is repeated for each "smart" golem that was originally on the battlefield at the time that Rite of Replication was cast
So, after starting with 1 smart golem and 2 dumb golems, the first Rite of Replication creates another 5 smart golems and 10 dumb golems, and then the new smart golems create another 10 dumb golems, for a total 6 smart golems and 22 dumb golems
Then when the second Rite of Replication is cast, the 6 smart golems each trigger, so 6 triggered abiliites go on the stack. When the first ability resolves, it creates Rite of Replication copies targeting all 6 smart golems and 21 dumb golems. These Rites create 30 smart golems and 105 dumb golems, and those smart golems create another 60 dumb golems. Now you have 36 smart golems and 187 dumb golems
Then the second triggered ability resolves, and this is where this process really diverges from the one that you described, and that is described in that answer. The second ability creates copies of Rite of Replication targeting all of the golems currently on the battlefield (other than the original target). That means that they target 36 smart golems and 186 dumb golems.
When these Rites resolve, they create 180 new smart golems and 930 dumb golems, and those smart golems create another 360 dumb golems
And this process continues for each of the remaining 4 triggered abilities that are waiting to copy the spell, with the numbers growing exponentially larger for each one
 
3:36 PM
that's a lot of golems...
 
As Hackworth pointed out, the original answer says that it's about 4 million when everything finishes resolving
 
3:53 PM
So your saying there is a chance one of them might get through unblocked if they all attack at once? :)
 
4:09 PM
nope, cause my Storm Crow is going to go out in a Blaze of Glory
even better if you can Rapid Fire then Fling
 
That combo doesn't seem to do much
 
would have to combo with the blaze of glory, giving the bird rampage 2 plus 4 million things to block would make a pretty big bird
oh whoops I misread rampage
Touch of Moonglove is simpler to combo, 2 mana two card response
doh, that dosen't work either would only kill a couple of golems
 
4:31 PM
You're all missing the easy solution to this.
Lightning Bolt.
Though some sort of Wrath that gives you life for each creature destroyed would also be a handy way to turn the battle around.
 
ah Veteran's Armaments would work with blaze and fling
or Guardian of the Gateless and fling but your opponent ins't going to swing into that
or maybe they would, but hold back only swinging with a measly 1 million golems
 
 
1 hour later…
5:47 PM
@murgatroid99 Yep thanks, understood it now.
 
Great
I'm considering adding another answer with that explanation, because you're at least the third person who has replied to it making a similar mistake
 
My mistake was that I forgot that every smart golem triggers for every single spell cast, that could be clearer in the answer.
in the case of a single smart golem, that doesnt come up, so it misled me
 
6:16 PM
The newest answer seemed to account for all of the triggers, but they didn't account for the fact that the Rites from each trigger resolve before the next trigger
 
6:37 PM
dang so close to the rep cap for today but probably wont hit it.
 
7:12 PM
@JoeW going for badges?
 
Not really but noticed I was a vote or two away from 200+ rep for the day (not sure if accept votes count or not)
 
Dunno if they trigger the badge, but you will always get rep from acceptances and bounties even if you are at daily cap
how much Daily rep do you have right now?
 
214
to be honest the question I answered today got a lot more attention then I thought it would
 
I think it is just a slow day, it got to sit up on the front page for a long time
plus the edit bumped it
 
8:15 PM
btw i recently had a day with 200 rep but didnt get the badge
it would have been my 2nd if it matters
 
It does matter. You can only get the badge once
 
but I noticed there is the achievement for 200 mortarboard badges
 
It's 200 rep caps, not 200 mortarboard achievements
 
ah ic
 

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