17:20
@DonQuiKong Not seeing how to vote on the synonyms (perhaps I don't yet have enough cred) but they look fine to me
@DonQuiKong Regarding games, it's a form of creative expression that is mechanistic, and has been traditionally protected by patent. (Think Monopoly and Magic: The Gathering). Compared to copyright, the traditional protector of creative work, Patent has a paltry time-frame (20 years vs. lifetime of creator + 70) and is furthermore not automatic in the way copyright is.
Philosophically, novel game mechanics may be the hardest thing to create (nearly all new games utilize existing mechanics and are merely hybrids.) This is because the mathematics are so unforgiving, and in the case of non-trivial, partisan games, achieving the necessary "emergent complexity" is nearly impossible.
But serious games are useful and lead to innovation. If there is no protection, there is no incentive for creators to expend the resources to create novel mechanics, except for their own edification
(If you're interested, I'll link you to a copy of my application so you can see what I'm talking about. I have a small set of novel mechanics that extend Game Theory, Combinatorial Game Theory, and may lead to useful techniques in an array of applied fields, and is a compelling product that could garner hundreds of millions of downloads in the near term.
4 hours later…
22:01
In an effort to further discussion about how to respond to prior art requests, I posted the question to the StackExchange Meta site. It garnered a fair amount of feedback. Here is the link: https://meta.stackexchange.com/questions/293153/directing-prior-art-searches-from-ask-patents?noredirect=1#comment952702_293153
Please read through that question and provide feedback here. Also my question resulted in the following question on Meta StackOverflow :https://meta.stackoverflow.com/questions/346236/would-it-be-appropriate-to-draw-attention-to-ask-patents-software-prior-art-requ
Please read through that question and provide feedback here. Also my question resulted in the following question on Meta StackOverflow :https://meta.stackoverflow.com/questions/346236/would-it-be-appropriate-to-draw-attention-to-ask-patents-software-prior-art-requ
@DonQuiKong The types of games I'm talking about are quite fundamental and are algorithms. (In truth, copyright protection is far more advantageous, but patents have been the traditional method until recently.) I think there's a disconnect because the overwhelming majority of games are not useful. The useful games, however, are quite important in regards to expansion of knowledge and capability
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