so, here's what's up: rpg.stackexchange.com/questions/87357/… was closed as too broad for the site, and I think that's probably the right decision
and "RPG general chat" is listed as a valid discussion forum in meta.rpg.stackexchange.com/questions/5449/…
first comment: you've got a mechanic where the sword absorbs souls, and the wielder can choose to either make that process happen faster or make it happen slower. But there doesn't seem to be a good reason to make the process happen slower. All the sword's abilities are positive.
Sometimes I get players who secretly want to kill all the other players' characters. They know that's not the sort of game I want to run, but sometimes they try to use "I'm being mind controlled" as an excuse to go on a PvP murder spree.
If that happened in your game -- if your character powered up the weapon to 15 souls, used the demon possession power, and backstabbed and killed the rest of the party -- would that be a good outcome, from your perspective? Or would you feel like you'd lost control of the story?
Here is a worldbuilding question. This thing is an artifact, so it has lasted a long time, right? Why doesn't it have any souls in it now? Is there some mechanic by which souls go away over time?
Lastly let's talk about game balance. Usually, when one character is much more powerful than the other characters, DMs view that as a problem. Are you making a deliberate exception here? Is your plan that your one character should be more powerful than the others because he's got an artifact weapon?
The demon sword Vajra is a +1 longsword whose dark power grows with the number of souls it devours. When it kills a creature with a soul, it attempts to devour the creature's soul.
The sword deals +X damage on a hit where X is the number of souls it has devoured today. But, when it devours a new soul, it releases evil energy which deals X damage to everyone within ten feet, including the wielder.
1 hour later…
01:51
Probably not going to cause any problems in this case.
Answers in comments are discouraged because comments are an improper place for an answer: they can't be edited indefinitely, downvoted, commented-on (except by thread-style reference--ugh), there's no revision history, &c.
So in the case that there's a good question and someone just wants to pop off a one-sentence "this isn't an answer, but... [answers question with almost no backup/explanation]," we want to be sure to quash that. Mostly because it discourages actual, good answers from coming in, and we don't get the quality Q&A that's …
Answers in comments are discouraged because comments are an improper place for an answer: they can't be edited indefinitely, downvoted, commented-on (except by thread-style reference--ugh), there's no revision history, &c.
So in the case that there's a good question and someone just wants to pop off a one-sentence "this isn't an answer, but... [answers question with almost no backup/explanation]," we want to be sure to quash that. Mostly because it discourages actual, good answers from coming in, and we don't get the quality Q&A that's …
1 hour later…
03:10
First off i really appreciate the feedback, i feel kinda bad for posting incorrectly in the stack exchange but thank you so much fr the response
your right I was kinda of blinded by the player, hes CG and plays the character that way, even going so far as to refuse to fight in some situations where there was great loot and stuff
03:37
in terms of the technical aspects of it he only really cared about 1. making it thrown (hes an eldritch knight and he likes summoning his stuff back to his hand)
Hundreds of years ago a great war broke out in the northern lands of Ogrillion. The demon lord (name) opened a portal from the Abyss to the Material plane and began his invasion. (rest of backstory of the war here [I lost my notes on that so we gotta work on it again]
Upon seeing the invasion begin to fail, a fleshsmith crafted a demonic sword in an attempt to turn the tide of the war. Sacrificing and binding the powerful demon Vajra he spent weeks straight performing horrifying rituals and crafting the blade to perfection. At the last, he gave his own soul to the sword, and the dark wea…
Upon seeing the invasion begin to fail, a fleshsmith crafted a demonic sword in an attempt to turn the tide of the war. Sacrificing and binding the powerful demon Vajra he spent weeks straight performing horrifying rituals and crafting the blade to perfection. At the last, he gave his own soul to the sword, and the dark wea…
04:16
So, the thing is: Vajra is overpowered. But that's ok, because artifacts are supposed to be overpowered.
Where it becomes problematic, though, is that normally artifacts are overpowered because the campaign is about them.
The party goes through long quests to get them, has to deal with everyone else who wants them, and is often forced to destroy them in the end.
04:39
10 hours later…
15:29
@daze413 so that the balance im trying to find, but I did the math and the way I have it setup if a CE character is using the sword so hes trying to get souls theres are 2/9 chance he will get the souls, which means he will have to kill (as in be the one to "last hit") around 5 people a day to get a soul. And thats for a character who is playing Evil
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demon sword vajra discussion
discussion of question posed in rpg.stackexchange.com/question...