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15:23
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Q: Why use static RAM addresses instead of the stack?

Andrew CheongI'm studying the 65c816 assembly for the 1994 game, Super Metroid. A hobbyist studied the game in-depth and created a RAM map. From it: 7E:0B56 - 7E:0B57 Moves Samus this distance horizontally, in subpixels. 7E:0B58 - 7E:0B59 Moves Samus this distance horizontally, in pixels. 7E:0B5A - 7E...

16:13
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Q: Accepting Nominations — Who should moderate this site?

Robert CartainoIdeally Moderators are elected by the community, but until the community is large enough to hold a proper election, we will be appointing three provisional Moderators to fill those roles. We need your help. Please nominate folks you would like to see become provisional moderators for this site. ...

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