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21:01
// Just to give a few rules, we basically discuss within the chat, sometimes you would want to make a comment
// which shouldn't appear within the published interview. For that we will use Java-like comments
// // comments until the end of line and /* */ comment a block
// We discuss today, and tomorrow, I'll put it together in a blog post, once it is done, I'll give you the link so that you can review it
// It's better to add a picture... so if you have anything you'd like to have, tell me :) otherwise, I'll try to come up with something
/ I try to wait for a reasonable time in between two questions, but you can add more details to a previous question anytime :)
// Normally, I just take whatever you write and add it to the blog verbatim. Well maybe some typo etc. correction...
// Just to mention that I try to prepare some questions before hand, but I might react to what you were mentioning :)
// I'll number the questions. And if you answer to a previous question, you simply have to include the number :)
// any questions?
//I'm here... if I can get the message to go through without timing out...
// that might be an issue... if you see that that does not work, tell me, I'll try to wait until you get at work
//i'm on a train. Mobile coverage is pretty good, but not perfect.
// ok, ready to roll?
//Yes.
21:11
1. Hi Monty Wild. Thanks for agreeing to that interview.
You're welcome.
2. Before we talk more about SE, could you tell us more about you, in which part of the world you are and what do you do for a living?
I live in Melbourne, Australia, where I'm an IT consultant in the area of software and database development.
3. I see from your profile that you have been a solid user on SO about 2-3 years ago. Was that your discovery of SE? Did you join for work related reasons?
Yes, I found Stack Overflow when I was looking for answers to a work-related programming problem I had, and after a bit of lurking, I decided to participate.
21:18
4. Again from your profile, I see that soon afterwards, you joined RPG.SE and SFF.SE. And I believe you mention a few RPG with friends. Furthermore, RPG.SE is one of your highest reputation on the network. Are you still playing?What is your favourite ruleset?
I still play RPGs occasionally, though my last proper session was a year or more ago. Since my children were born, I just don't have the time for it I once did. I used to play during my lunch break, since it wasn't too hard for my fellow players to meet me, but since I changed employers last year, it has been too difficult to get together.
// I am assuming you are not done...?
I've played AD&D, RuneQuest (both v2 and 3), Call of Cthulhu, and Ars Magica 3-5. My favourite system is Ars, but I now house-rule my games a lot.
//I'm done with that.
// good :-) I'd propose an online game once, but seeing as how our time table matches... ;-)
//I'm seriously considering a Play-By E-Mail game continuing an existing campaign.
21:26
5. You joined Worldbuilding at the start of the site. How did you come around to it?
// well if you are missing players and accept intermediate-level players, don't hesitate :)
I'd just found Area 51, and was browsing around, when I noticed Worldbuilding. Since I've been making up my own worlds just for the fun of it since I was 7 or so, and then for my RPG game worlds, I had a look, and joined in at the Definition stage. I did a bit of vote-juggling to help the site over the line into commitment, and the rest is history.
6. So you are building worlds? Has any of your world made it into something more? I'm assuming some RPG? But publication? Others?
//I don't know about missing players, but I have 2, and used to have 3 many years ago, and things work a little better with 3, so it's a possibility. My campaign is the one I detailed in worldbuilding.stackexchange.com/q/8432/75
I don't have anything published, though I've wanted to publish something for a while now. I'm also working on a novel based around my game universe, which is possibly a better candidate for publication, though the market for fiction is more difficult to enter than the market for RPGs, I suppose.
// I'll be checking that later, but if you do get around to run some email-based game, and feel that the more the merrier, I'd be generally interested. I miss playing. But kids essentially prevent me from playing at all...
//Tell me about it. I have a 6yo girl and twin 19mo sons.
21:38
7. There are some publications dedicated for RPG. That might be an opportunity to get a quest in one of your world published. Are you working on a specific world at the moment? Could you describe it?
// 4 and 2 yo
I'm not so much working on a world as an entire galaxy. I started this campaign out in a world called Cyradia, where a magical war had left the world (or at least a whole continent) in a state similar to The Magic Goes Away by Larry Niven.
//Still going...
My players were piloting mecha - called Panzers, since their nation had a Germanic flavour - at the time, and then branched out into shipping with their prize money from capturing enemy panzers. They went exploring and found all sorts of interesting placed on their own world before accidentally discovering a hidden interplanetary tunnel network high in the air. From there, they developed aircraft and went exploring the galaxy - or at least the oxygen-compatible worlds in it.
Obviously, I had to develop all these other nations and worlds.
//done. I have to get off the train next stop, but we can continue when I get to work, which should take 10 minutes.
// ok :)
//See you in 10.
8. That sounds like a large amount of work to be done. It hasn't much transpired so far, but from your own description, and confirmed by your posts, you have a certain affinity with biology related subjects. Is that correct?
22:03
It has taken quite a while - over ten years so far.
As for biology... I have a degree in human physiology and pharmacology, and also studied zoology. However, when I graduated, there was an unemployment problem, and I couldn't find work in that area. However, a Graduate Diploma in Computer Science that I undertook to satisfy a purely personal interest in modern programming languages led to employment.
You have to go where the work is, but my training in the life sciences has led to an interest in designing realistic creatures for my worlds.
9. Could you share some details of a creature you're particularly proud of?
// If you were not yet done, no problem, either indicate an 8 at the start of your answer, or simply tell me :)
For my Gyre campaign - that was the name my players gave the air-filled interplanetary tunnel network - I designed a whole lot of worlds, some inhabited by creatures derived from terran biology (from where Cyradians ultimately came), but also some completely alien biomes with their own sentient creatures.
10. Do they have an humanoid form? Or completely different metabolism?
//sorry, not done, looking something up so I'll get it right.
// ah not problem... that's the limitation of the chat, I don't know if you're typing or not... :)
// so until further notice, I'll assume you continue answering question 9, right?
22:19
The species I'm most proud of, that call themselves the Tourists, comes from a trinary solar system. Their home world orbits a K5V star at 0.65 to 0.85 AU. This system orbits a F6IV star at 4.25 AU. This system captured a B5V star relatively recently, orbiting that at around 100AU. The world has a 32 degree axial tilt, is ~12500km in diameter, and 1 degree of polar precession every 27 years. Obviously, all this leads to a very unpredictable and highly variable climate.
// still writing more?
The Tourists incorporate a lot of metals in their bodies, and can precipitate metal in their bones and dermal armour. They have a large solid thorax that houses their lungs, with their brain in an ever-expanding metal shell behind that.
Think of them as looking a little like a fist on two legs, with two arms coming from the sides of the fist, plus a head that looks a little like that of the Queen Alien from the movie Aliens on a long neck, with two smaller arms coming from the neck just behind the head, and a long tail.
All the limbs (including the tongue) end in four digits tipped with self-sharpening tool-steel claws. They have metal-cored nerves that conduct at light-speed, and mechanical neural junctions, making them inhumanly quick.
// ok, do continue, but later, scratch that earlier question 10 :)
Because of their highly unpredictable environment, they have a need for change. In predictable environments, like cities, they tend to get stressed-out from the monotony, and when that happens, they can go psychotic. To prevent this, they have a very active real-estate market, plus an occupation that I call the Stealth Decorator - someone who is paid to sneak into homes and rearrange them at irregular intervals.
The term Tourists comes about because of their need to visit new places.
If they sound like tough critters, yes they are, but their natural enemies are far larger critters about as dangerous to them as African buffalo, hippos or lions and tigers are to us.
//Damn this message length limit...
// :D
// unfortunately, it's now past 00:30 for me, and I should wake up at around 6:00... so what I would suggest would be to write here the next questions, and you take your time answering them...
// with the numbering, you can make clear to which you answer
22:36
They were intended as a test for the human characters - if they could see past these terrifying-looking critters appearance and unintelligibility when they crashed their gyre-craft in a desert on Cyradia after having been shot down by yet another totally alien species.
//OK.
// would that be alright for you?
//That's fine.
// so do take all your time to answer, it's your interview... it's just that I'm gonna have a hard time tomorrow if I stay much longer...
//I completely understand needing to sleep, since I have to look after 3 kids and a wife with a chronic illness, and then find time to sleep...
// well I have only two kids and a rather healthy wife, but still sleep is needed every now and then ;-)
// so...
10. This is a question that I really like asking: among your own posts, what is your favourite question and/or answer on Worldbuilding?
11. I think it is time to close our interview. Is there anything you would like to add?
12. Well, I thank you again for taking the time for that interview.
// and here we go. interviews shouldn't be too long I think to 10-12 questions are usually fine
// as I wrote, do take your time to answer
// I'll compile it in a blog post at some point tomorrow. When that is done, I'll add a link to it here
// You can then review, and correct anything
// as I mentioned at the beginning, for Medium, we need to add a picture. If there's anything you'd like to have, do give me a link or upload it here.
// Otherwise, I'll come up with something
22:45
//Ok. I'll talk to you tomorrow, then, and in the mean time talk to an empty room.
// yeah, sorry about that...
10. I suppose that my favourite - and most upvoted - question is, worldbuilding.stackexchange.com/q/13094/75, even though I still haven't received an answer that is completely worthy of being accepted. However, both celtschk and HDE 226868 provided very interesting answers.
10. There was also worldbuilding.stackexchange.com/q/4473/75, which related to a character in the novel I'm writing, and worldbuilding.stackexchange.com/q/25681/75, which are very close second and third to being my favourites. It was too hard to choose between the three.
10. Since I've answered a lot more questions than I've asked, it's even harder to pick a favourite there. My most successful answer is worldbuilding.stackexchange.com/a/345/75, and I enjoyed writing worldbuilding.stackexchange.com/a/31597/75.
10. However I can't decide between worldbuilding.stackexchange.com/a/510/75 and worldbuilding.stackexchange.com/a/11652/75. The last was an easy one - I'd already done something very similar with sentient lions for my Cyradia RPG campaign, though my Ghost Lions were a little more open to communication with humans than Serban Tanasa's Ligers.
23:18
11. It's always good to be able to ramble on about my worlds and their creatures. Since my life is so busy, I don't get much chance to do that, except on WB.SE these days.
12. Thank you for considering me interesting enough to interview.
23:41
//I'll post a picture in a little while - probably one of the maps I did for Cyradia - but I have to convert it from .CDR to something more internet-friendly.

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