00:05
oh, it has gotten into this tool for using objects as cameras, and now i can't turn it off, it's a blender thing
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I accidentally turned on 'use object as camera' by pressing ctrl + numpad 0 and now I can't get it to stop doing that. I deleted all the cameras, and then created a new one, and still it keeps trying to use that object as a camera, and I can't get Blender to switch to a different camera.
I'm add...
ok, this starts to show what is going on. The pipes that shade from red to yellow, that is one set of the whole ring of them in the earlier picture
so those heat pipes are transferring heat to the 2nd heat exchange area, which is the big green thing. let me take a cross-section
that still looks a bit confusing to me - i cut the green thing in half, eliminated most of the red to orange heat pipes, and all the pink pipes that i'll show next.
see the green thing has thickness, and has a fluid filling of its own, so that it passes heat from the red-to-orange pipes to the pink pipes. It is 5 m from the tank walls, which are shown here in that deep blue
01:22
the lavender, or light purple, boxes with the pointed end - those have the nitrogen that actually goes into the turbines, shown in dark purple
then once it has passed through the turbine blades, the nitrogen exits on either side to the cooling towers, which have not yet been connected to the radiator arrays, one of which can be seen in the upper right corner
those towers also penetrate a fair distance into the ground, to additionally tap the cold down there. but, it is hard to say how well that ground will transmit heat. it should largely be stone chunks, but those chunks are jumbled, with fines between, and they may not have good thermal contact between them.
it is missing the top of the tank, which has to be thought about, because it needs to be cooled as well so that volatiles collect on it, and then it needs an access system so those deposits can be scraped off before dawn. It also needs a system for adding more regolith to top up the tank.
it is a fairly complex piece - because those red-hot pipes have to descend into the middle of the lava tank while all those things also work
also missing - the pipes returning the N2 gas to the chambers where it gets heated. those will go from the cooling towers to the end of the narrow lavender boxes by the tank wall.
they are arranged the way they are in the hopes that the valves can be set up to smoothly switch circuits as the temperatures in the tank fluctuate over the course of a lunar day
and that in fact perhaps the same pump could be used for each set all month, as the distance the fluid travels through the circuit changes very little.
and i also thought about maybe putting in a grid of titanium bars just to act as heat conduits, causing the heat to diffuse from the tank center better. but that is just a thought, like the whole thing isn't huge and complex enough already.
16 hours later…
17:57
okay, that turned into a bit of a rabbit hole. Hoh made a calculator on Wolfram Alpha but i think he was a bit optimistic (which he usually isn't, btw) so i lengthened the night to 360 h, because the mirrors are on an incline and will also block each other at dawn and dusk, and the working temp of the working fluid is about 800 C, so i decreased the number of K the heat capacity is multiplied by
but anyhow, i think it is probably better to calculate how much energy the mirrors collect, and just guesstimate an efficiency level, and base MW output on that.
2 hours later…
20:29
You have to understand energy demands for the city. Which come with the goal and what they do. Energy is an important starting point.
The second important is are you short on labor and which type of labor you have to build necessary things. How all that have to be done, and what you need to build all that.
Those things define minimums for energy, also they help to choose between designs because everything can be done in multiple ways.
It is great idea to revisit the energy thing.
The second important is are you short on labor and which type of labor you have to build necessary things. How all that have to be done, and what you need to build all that.
Those things define minimums for energy, also they help to choose between designs because everything can be done in multiple ways.
It is great idea to revisit the energy thing.
Nice pictures of big tank, btw.
And in general it is not that big, 500MW isn't that much if we talk about useful activity, but it is a lot if we talking about human life support (or not a lot, depends on definition, but it should be enough for few 10's thousand people (10-50 thousand - depends on expected level of food supply)
And in general it is not that big, 500MW isn't that much if we talk about useful activity, but it is a lot if we talking about human life support (or not a lot, depends on definition, but it should be enough for few 10's thousand people (10-50 thousand - depends on expected level of food supply)
However, if we assume that colony does not use efficient cycles for productions for different reasons like refine all wastes and byproducts to keep catalysts like hydrogen, water, carbon, helium etc it might require way much more energy than 10kW 24.7.365 per capita
Wery healthy idea to exploit cheap solar energy. It simplifies a lot of things and allows to have fewer technologies, less sophisticated technologies, and it kinda compensates for not high population.
It allows to do things which can't be done on earth with small amount of people - basicaly it multiplies what those people can do
It allows to do things which can't be done on earth with small amount of people - basicaly it multiplies what those people can do
now back to the big tank problem
Now I understand what the problem is with the tank. Yes, it starts with mirrors.
During the day it has to store heat at the rate of 1GW, best case scenario 1360W/m^2 - it is about 1km^2 of mirrors.
Now I understand what the problem is with the tank. Yes, it starts with mirrors.
During the day it has to store heat at the rate of 1GW, best case scenario 1360W/m^2 - it is about 1km^2 of mirrors.
The problem begins with the concept of central heat storage when we think about all those tubes which are heated and have to deliver the heat carrier to the tank.
All those pipes are all over the 1km^2, at high temperature - and heat carrier flows trough them to the tank
Length of all those tubes can be 100km with ease - they loose heat
All those pipes are all over the 1km^2, at high temperature - and heat carrier flows trough them to the tank
Length of all those tubes can be 100km with ease - they loose heat
more than that - if they would just fill the tank, and not heat it as it is now it would be much better
but the heat carrier has to have the very high temperature to heat the tank to high temperature and return back to the mirror system at high-temperature to be heated there to very high temperature again.
but the heat carrier has to have the very high temperature to heat the tank to high temperature and return back to the mirror system at high-temperature to be heated there to very high temperature again.
1 - Cernan's Promise has a total population when all the buildings shown in it are fully occupied of maybe 60,000 people.
3 - the power demands are so hard to accurately predict it is functionally impossible. for every aspect of life support, scale and the options created by a full colony lower power needs per person. everything that depends on heat would be heated directly by solar concentrators as much as possible. it is also fair to expect that efficiency of a lot of things will go up, and that several things now done mechanically would be taken over by bioreactors. On the other hand, industry is large scale.
21:10
Ok, energy budget a rough one any - is the must
With 60'000 0.5GW electric(!) is bare minimum
robots at least the same bare minimum - for them to operate, repair, produce
You not at the stage of accurately calculating the energy demands - but some bulk pack calculations can be done and should be done. Industry at large scale - which one, and add 1GW for it just to be
*can't say anything about bioreactor but is chemistry where it can help - I'll skip that part for now
Million city - the 60'000 city has enough energy to grow
With 60'000 0.5GW electric(!) is bare minimum
robots at least the same bare minimum - for them to operate, repair, produce
You not at the stage of accurately calculating the energy demands - but some bulk pack calculations can be done and should be done. Industry at large scale - which one, and add 1GW for it just to be
*can't say anything about bioreactor but is chemistry where it can help - I'll skip that part for now
Million city - the 60'000 city has enough energy to grow
Food production is one big consumer of electricity, on the earth we get the energy for free, but on the moon overnight it has to be supplied to. it probably can be optimized, etc etc, but better to be safe than to sorry, 10kW for growing crops per each human, it is a rough estimation, have seen different numbers, but I stick with that one in my estimations.
i haven't read about this in a long time, but from what i recall, the studies there are show that the energy needs to get crops through the night nicely do not need to be that high
22:52
nutritional yeast is a tasty, and like the name says, highly nutritional crop that can grow on a variety of waste plant material, without light. break the cellulose down into glucose and you can get a pretty good yield on all sorts of plant waste.
mushrooms are good for providing minerals in your diet, and also can be grown on woody plant waste without light.
23:17
Ok failed to find some numbers for experiments which had the place. So far only 2 publicly known experiments which were successful in closing some loops of biomass, russian bios-3 and Chinese castle of something something one, recently.
I really do not see the reason to go big in everything else, and sticking to survival style food supply.
Another semi argument would be 0.75*24*0.1=$1.8 per day per person - some crazy dude would do that just of fun on youtube )))
I really do not see the reason to go big in everything else, and sticking to survival style food supply.
Another semi argument would be 0.75*24*0.1=$1.8 per day per person - some crazy dude would do that just of fun on youtube )))
I watched a lot of aquaponics setups, but most of them do not need artificial lights, but you would better stick to weed number it is more real, even with 6 times productivity of plants than usual they had in experiment setups. with 0.75 you push the limit to survivial mode. delivering some food will never be cheaper than just placing additional 10-20% of mirrors, so relying on that, there is no reason for that
23:50
the 15 m2 was an estimate, as i didn't want to go find the figures myself right now either. but it looks like you aren't adding the food that comes from the bugs, yeast, mushrooms, and algae.
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