« first day (3563 days earlier)      last day (1755 days later) » 

18:00
@CaptainAmerica16 I am not even sure what it treats that Spivak does not.
idk either
@BalarkaSen I thought Jordan–Schoenflies fails in higher than two dimensions
Horned spheres and all that
Let 🗺️ and 🗾 be charts
That's not locally flat though
What's locally flat?
Is that like having a collar?
18:02
Bicollar yeah
Ah
Sounds good to me then
@AkivaWeinberger There is the generalised Schonflies theorem. Covered in Bredon's Topology and Geometry, together with generalised Jordan curve theorem. In n dimensions. Look at the exact statement there if interested.
generalized schoenflies theorem is usually the statement that spheres separate
locally flat implies connected components are balls is the schoenflies conjecture, proved by Morse-Mazur and Brown independently
Also, there is a graph theoretic proof of the Jordan Schonflies theorem. Look at the paper by Carsten Thomassen: The Jordan Curve Theorem and the Classification of Surfaces. There he also proves that every surface is triangulable.
This proof is also in the book Curves and Surfaces by Marco Abate and Francesca Tovena.
Is it actually true that $M\#N\cong S^n$ implies $M,N\cong S^n$?
That proof seems convincing
18:06
Topologically yeah
There is also a swindle proof
$M \# N \# M \# N \# \cdots \cong M \# \Bbb R^n$
Time for black magic
Roger Heath-Brown
@robjohn Given the times, perhaps you could encourage safety by sporting a face-mask. (Note @AlexanderGruber's clever avatar!)
Where does your proof fail for diffeomorphisms
If $D^n$ denotes the standard $n$-disk and $S^n$ denotes the standard $n$-sphere and $\varphi$ is a self-diffeomorphism of $\partial D^n$, it is not true that $D^n \cup_{\varphi} D^n$ is diffeomorphic to $S^n$
18:09
@amWhy I am not so sure about the efficacy of face masks. It is a controversial subject. Hello by the way!
It may be a smooth manifold homeomorphic to $S^n$ which is not diffeomorphic to it. There are a couple of those out there
@Jasper Hello!! Glad to see you!
@amWhy If you do wear a mask, like I am forced to do now, make sure you don't touch your face unnecessarily, and make sure the mask is washed and dried properly if it is a cloth one. That is what I know. =)
I think I've successfully trained myself not to touch my face when outside (and wearing a mask)
18:11
What is "outside"?
You can adjust your glasses by dabbing
You mean the open world environment I am trying explore?
I've successfully trained myself just continued to not go outside
Of course, the most important factors are social distancing and hand hygiene, just to add on.
wait, that's not how strikethrough works here
18:12
@Jasper It's hard not to do when you have allergies (itchy eyes, in particular), but I'm learning. I gave up biting my fingernails!
test
Three hyphens
@BalarkaSen they wasted all the budget on graphics so the gameplay kinda sucks, but it was a good effort
@AkivaWeinberger One for italics, two for bold, three for strike through. QED.
justgamerthings
18:17
With the integrated graphics in the latest Intel and AMD chips, light gaming can be done without using a discrete graphics card.
The Ice Lake chips have better integrated GPU than the Comet Lake chips, but both are tenth generation Intel.
As for the 7nm AMD chips they will be out in the market only later this year.
@AkivaWeinberger Did you see the new trailer for Hyperbolica
Seems like a good game
Why does every polygon admit a triangulation?
For polygons without holes, we can prove this by induction.
What is a polygon with holes man
Oh like nonconvex
Think of $1 \le |x| + |y| \le 2$.
Like a square inside a square, but the inner square is deleted.
18:21
Looks cool
@feynhat Take two adjacent edges
Draw the segment between them
If they intersect the polygon, find the vertex in the resulting triangle furthest from the edge you just drew
Draw the segment between that vertex and the one between the two adjacent edges
Induct
Oh - you're including holes
Hm, does this still work?
I think it should
Instead of dividing the polygon into more pieces, sometimes that new edge just decreases the genus
Better to do that from the start IMO. Draw edges joining boundary of holes with the outermost boundary (all of this makes sense)
If you delete some polygonal nbhd of those edges you remain with something which is bounded by a polygonal simple closed curve
Polygonal simple closed curves bound triangulable regions - this is easy
Even in that case it's not 100% trivial but I outlined a way to do it
Yeah true
@AkivaWeinberger "the vertex in the resulting triangle furthest from the edge you just drew". This will just be the common vertex of the two adjacent edges that I started with, right?
Oh sorry other than that
Furthest among the vertices in the interior of the triangle
18:31
I see.
Imagine filling the region inside the polygonal simple closed curve by water
Choose some vertex and choose some direction in which the water level grows such that the water level is never horizontal to an edge at any stage
I claim the triangulation is clear :)
I guess you join the first two vertices it hits?
For polygonal simple closed curve, its obvious no? You draw any diagonal. This will split the interior into two polygonal region with strictly fewer number of vertices. Apply induction.
@BalarkaSen nice
@feynhat The question is, how do you know there exists a diagonal that stays inside the polygon?
You can find concave polygons with diagonals that poke outside.
How do you know they don't all do that?
18:34
@Akiva I'd rather draw an edge along the water level whenever it hits a vertex. The region between two such "water-level edges" is always either a convex geometric quadrilateral or a triangle.
So you can draw an extra diagonal to triangulate
It can hit a vertex before it hits either of its edges
That's true
In which case you just draw a degenerate edge at that vertex
Those are what gives triangles
@Thorgott I appreciate the commitment to the bit
(FWIW, what I am doing has a name and is called Morse theory)
@BalarkaSen I don't get this. When water-level hits a vertex, the other end of the level may not be vertex, no? How can this be a valid diagonal?
18:41
I think Feynhat's approach is cleanest
Rotate so that no arcs are horizontal
And no two vertices have the same y value
That doesn't actually matter but worth doing ^
Now at every vertex, draw a horizontal line through it. This subdivides your polygon into a bunch of simpler things
Eh there's too much finickiness here
Just do Morse theory damn it
I'll let you do this
@feynhat The water level is a line in $\Bbb R^2$. Intersect it with your polygon whenever it passes a vertex - this will give a bunch of points (corresponding to vertices of the kind you speak of) and a bunch of lines inside the polygon.
I call all of them water-level edges. The vertices are degenerate edges. They occur whenever, as Akiva said, the water level hits the vertex before it hits the edges adjacent to it
18:46
I need you to draw a picture
for the dart quadrilateral
@amWhy Better?
This one?
Sure. Or upside-down
Start with the topmost vertex and fill water from there, translating downwards. There are three water-level lines of relevance.
Of the two diagonals, only one works, so that's the one your algorithm needs to draw
18:48
@robjohn Thanks! I feel safer already! ;D
@AkivaWeinberger Idk what to draw. There are three horizontal lines, one passing through the top, one through the weird vertex inside, and one through both the bottommost vertices
These give rise to (1) degenerate edge (2) 2 edges and (3) 2 degenerate edges
That's the tringulation
@BalarkaSen Is tringulation how you kill a triangle?
Wait
You're subdividing the edge?
Oh I wasn't thinking that's allowed
18:53
@feynhat Of course you're allowing that, right?
Triangles can only have diagonals or the edges of the polygons as their sides.
I was thinking like this
Yeah
You can't introduce new vertices.
That's not what a triangulation means to me. Totally confusing
18:55
I mean I guess "subdividing an edge" is equivalent to "introducing new vertices" since you're essentially drawing an infinitely thin triangle next to that edge
which you can thicken a bit if you want
By the way
Question about volume in 3D
In 2D, the area of polygons is determined by the following:
Anyway what I showed you actually proves Jordan-Scheonflies theorem for polygonal simple closed curves. In fact, with a little more work, you get Jordan-Schoenflies for smooth simple closed curves as well.
Same for spheres in R^3
But that requires significant more work
(a) formula for the area of rectangles (b) congruent things have the same area (c) area is additive (you can break things into pieces)
In 3D that's not enough
basically because in 2D a right triangle is half a rectangle but you can't fit congruent tetrahedrons together into a cube
But
if we add (d) scaling things up by a factor of 2 scales the volume up by a factor of 8
Is that now enough?
For example:
To find the area of a tetrahedron, it would be enough to show that a double-size tetrahedron minus two regular tetrahedrons can be cut and rearranged into a cube (which I think it can)
because now you have $8T=2T+\text{known thing}$
@BalarkaSen So here, you weren't joining vertices of the holes with vertices on the outer boundary?
I was, I just took the vertices as a reference point than absolutes.
Also: can a lattice polyhedron be broken up into lattice tetrahedra
19:01
My final thing will be a triangulation with vertex set containing the geometric vertices of the polygon
I don't see why one would care about triangulating with the exact same vertices as the geometric vertices :P
Hm
In geometry, the Schönhardt polyhedron is the simplest non-convex polyhedron that cannot be triangulated into tetrahedra without adding new vertices. It is named after German mathematician Erich Schönhardt, who first described it in 1928. == Construction == The Schönhardt polyhedron can be formed by two congruent equilateral triangles in two parallel planes, such that the line through the centers of the triangles is perpendicular to the planes. The two triangles should be twisted with respect to each other, so that they are neither translates of each other nor 180-degree reflections of each other...
That's why ^
The Csazar tetrahedron is also like this I think
If I understand this right
It's like taking a figure 8 quadrilateral (shifted a bit into the 3rd dimension so it doesn't intersect itself)
and then forming a pyramid on it on either side
@BalarkaSen I don't see why that would be possible. Like if we had a square hole inside one of the 'legs' of the dart, how can we draw edges from vertices of the hole to the vertices on the outer boundary?
Hm… is that it?
19:06
@feynhat I don't particularly care, just draw some edge
I see now that my proof suggestion was actually fine
It divides the region into triangles and quadrilaterals
All of which are convex
The 3D model in the Wiki page is very clarifying
Oh the Csaszar is worse
The only diagonals are the edges
Oh that's just because it's exactly like the tetrahedron but funky
Posted a question
0
Q: Can every lattice polyhedron be subdivided into lattice tetrahedra?

Akiva WeinbergerIn 2D, every polygon can be triangulated without introducing new vertices. In particular, lattice polygons can be divided into lattice triangles. In 3D, the Schönhardt polyhedron cannot be triangulated into tetrahedra without adding new vertices. What about the following weaker question?: Can ev...

("Cha Sar polyhedron")
Good question
+1
19:15
Thanks
@BalarkaSen I am sorry but I don't see why you can do that. Like imagine a polygon with one hole and draw an edge from each vertex of the hole to every vertex on the outer boundary. If it is a valid edge (by valid I mean it lies in the interior), then you add the new hole so that the edge is no longer valid. In this new polygon with extra holes, you can't draw an edge between atleast one hole to the outer boundary.
This is fixable, you just have to choose a different scheme for drawing edges in a way that reduced number of holes successively
I am not interested in writing an algorithm admittedly
@AkivaWeinberger Yo if I take the usual triangulation of $S^2$ as a tetrahedron and $S^1$ as a triangle I get a 3*4 = 12 vertex triangulation of $S^3$ and a 4-vertex triangulation of $S^2$ and a simplicial map $S^3 \to S^2$ which realizes the Hopf map
Do you think we can write down the map on the level of finite topological spaces? :P
By collapsing each clopen face to a point
(I think that works? I'd normally collapse open faces but I think that makes it unnecessarily larger)
19:31
@BalarkaSen Ah... okay.
@BalarkaSen @AkivaWeinberger Thanks for the discussion.
I gotta sleep now.
Later.
$S^2$ can certainly be replaced by a finite topological space. Not sure about $S^1$ or $S^3$ in there
I dunno
Any simplicial complex can be replaced by one, right? Collapse each open simplex to a point, that's a weak homotopy equivalence
i think
If you replace $S^2$ by a finite topological space (call it $s^2$?), then the preimages of the map $S^3\to s^2$ are two linked circles, the two twisted halves of the torus between them, and the inside and outside of the torus
Lol nice notation
Not thinking of $S^2$ as a tetrahedron
Thinking of it as that thing^
19:38
Got it. I wanted the whole map $f : S^3 \to S^2$ to be realized as a mapping of finite topological guys
So thats why I took a larger realization
It's probably doable, but you can't use just any representation of $S^3$ - it has to be "big enough" to fit all the preimage pieces
You can probably start with what I described and subdivide
I am guessing the 12 vertex thing works, because over each of those four 2-simplices the Hopf fibration trivializes to a product
But I guess I have to check the circle to circle maps preserve the triangle
Someone must have done it, let's see
Apparently it's minimal as well
@robjohn Your square looks lovely now, with the blue mask.
Let's say I have 3 groups of data A, B, C.
A has two datapoints
B has three datapoints
C has five datapoints

I want to assign some weight to each datapoint so that each datapoint is used down the line for some analysis and is not biased by the size of the group it belongs to.

Hence the criteria I wish to satisfy here is the sum of the weights in each group is equal to 10 / 3 (total number of data points / total num groups). Hence my weights for datapoints in A: 10 / 6, B: 10 / 9, C: 10 / 15
Figure 6 sort of makes it apparent
I might try to write down the map on finite spaces for the lulz
19:58
@Balarka Are you going to sleep anytime soon?
Yeah I think I'll hit the sack
Unfortunate
I wanted to ask whether you were up to go through the Grigorchuk group paper
Unfortunately not any time soon I think. I've been doing too many things at once already
Fair enough
I'll just read it myself sometimes soon I think
@BalarkaSen poor, bruised sack
20:04
Holy shit
This is written by a (currently retired) faculty in my university
Amazing result
I will now go to sleep with the crushing question of how people are so good
2
Ciao
Anybody have an idea on how to take into account pos/neg imbalance?
@AlessandroCodenotti ironic
I just woke up
20:14
Good morning
Wait where are you now?
Hong Kong, 04:13 (GMT+8)
21:04
Howdy, demonic.
Good morning, Leaky.
21:21
I'm wondering if this is even possible now it seems simple enough but haven't been able to come up w/ a way to satisfy the criteria? math.stackexchange.com/questions/3662322/…
 
2 hours later…
23:25
Hello
Please quickly say me
Why removing a cube n^3 from sub cube (n-1)^3 gives only hexagon
This is counter intutive
my book was deriving series for 1^2 +2^2+3^2...
sht now I can't use phone
23:42
@StupidKid what does that mean? I don't understand.
The nth hexagonal number is $n^3-(n-1)^3$
$n^3-(n-1)^3=3n^2-3n+1$
You basically get three square faces, bounded by six edges
You can "flatten" it to form a hexagonal shape
These things, to be clear
@AkivaWeinberger That's half a cube: $6$ square faces and $12$ edges.
@robjohn Take an nxnxn cube and remove an (n-1)x(n-1)x(n-1) section from it
That has $n^3-(n-1)^3$ blocks in it, and has only three faces
The claim is $n^3-(n-1)^3=H(n)$
and the idea is to just kinda smush the blocks
Compare the 19 cubies (the technical term for a 1x1x1 piece of a Rubik's cube) visible in that image, to the picture accompanying H(3)=19 in the last image
(not to be confused with the 27 cubies total*, or the 27 faces visible)
(*a real Rubik's cube will actually only have 26 cubies because there isn't one in the center, but whatever)
@StupidKid

« first day (3563 days earlier)      last day (1755 days later) »