Hello,
Im buying the game in Canada, but Id like to play the polish version.
I heard that after registering the game players will be able to download the addon for fully localized polish version of the game, but does this apply to the Steam version as well? Can you install that add-on on any ve...
Unfortunately, I have yet to figure out how to work around HL2DM using those stupid ESC menus instead of the 1-10 menus like every other game SourceMod supports.
Basically, Valve converted all its multiplayer games to the same engine. Which I'm sure pisses the CS:S people off when you have updates like yesterday's, which makes CS:S servers crash every time a non-weapon source of damage kills someone.
Well, let me rephrase that... they converted all their multiplayer games that support more than 8 players to the same engine. :P
That's not strictly true. If you bind together the CS:S and TF2 etc engines together, then Alien Swarm and Portal 2 are technically on the same version too.
Anyway, I asked this question because SourceMod doesn't appear to have any way of telling which menu-style is in use. And yes, I asked it on the SourceMod site, not GameDev.
Also, I'm WAY too used to writing out BBCode... I keep forgetting SE has a different syntax.
The thing is, if ESC menus are in use, I want to ignore the plugin's Block Slots convar.
I still need to parse a list of un-used sound files in Portal 2.
Like this one, which is literally dying to be used. hehehe
> Did you ever stop to think that eventually there's a point where your name gets mentioned for the very last time? Well, here it is. I'm going to kill you, Chell.
At least the new version of this plugin is removing all the "display vote" stuff from the original version. That kind of stuff was added to the SourceMod core a long time ago.
@ArdaXi Was it you who linked to the unused GLaDOS quotes about Garfield?
We are currently trying to play Forza Motorsport 3. We have two hand controls but can't work out how we can play two player. The game does state that two players can play at the same time....please help
I mean, I get why they did it. If you have to add something to three games, it's a good idea to isolate the specific code and support it separately from the games themselves.
Let's see. Cheated the AaAaAA!!! ones. Got the Amnesia ones legit. Cheated one of the Audiosurf ones. Cheated one of the BTB ones. Cheated all of the Cogs ones. Cheated one of the Defense Grid ones (unless feeding it itself is cheating). Cheated all of 123. Cheated one in KF. Got SMB legit. Cheated all in SMB. Cheated one in The Ball. Used walkthrough for Toki Tori. Cheated all of TWEOTW.
Well, I tried following a video of someone doing one and it was freaking impossible... so I wrote a list of the moves they made into a text editor and copied that... they rearranged them so I was rotating the companion cube one from the starting face (they started by rotating to the back face)
@ArdaXi Oh, I don't know... officially at the time it was discovered, it was still "The Sniper Update" (I think) before it was the Sniper vs. Spy update.
Basically, you start from a value, the seed, and do complex maths that go deterministically from that seed to the next pseudo-random number to the next pseudo-random number
Perlin noise is a procedural texture primitive, used by visual effects artists to increase the appearance of realism in computer graphics. This is a type of gradient noise. The function has a pseudo-random appearance, yet all of its visual details are the same size (see image). This property allows it to be readily controllable; multiple scaled copies of Perlin noise can be inserted into mathematical expressions to create a great variety of procedural textures. Synthetic texture using Perlin noise is often used in CGI to make computer-generated objects appear more natural, by imitating ...
I have been trying about ~20 times, and in all of those worlds i spawned on sand, and near to a water source. However, if you use a seed in the seed generator such as 3666440496532277820, you will spawn in a dungeon (cobblestone/mossy cobblestone)
One of the puzzles for Google Code Jam (just began) starts with this: "Blue and Orange are friendly robots. An evil computer mastermind has locked them up in separate hallways to test them, and then possibly give them cake."