@Daemons I wonder this for every game I play, you just have to born that way I guess... btw it's better to pull good cards from real booster packs, if I have to choose :)
And for the daily "I can't believe this is not illegal" corner, apparently Nexon - the company behind Maple Story - holds multiple patents for rigging gacha rates in a game.
Yes, you read that well. You can patent a way to dynamically change the gacha drop rates based on things like player activity, geo location, spending frequency etc.
Most of the time you can't prove it and there are obviously exceptions.
But if you get the feeling that a gacha game is behaving oddly like for example you feel more lucky after returning to the game after a while and so on... know that probably it is not "positive/negative reinforcement".
It is just the company behind the game being a bunch of pathetic scammers.
Leave me a notice if you want write access to my other chat room... I often talk about these stuff there.
Bandai has a mobile One Piece game called Treasure Cruise.
It is a smoking piece of trash, with toxic gameplay, extreme pay to win monetization, obsolete graphics, poor performances and so on that only manages to survive thanks to the brand name.
There... players have been talking about many of the issues mentioned above, from getting worse and worse luck the more frequently you pull to not being able to get a specific rare unit you need for months only to get 4-5 dupes as soon as you get the first one.
A player once managed to capture the network traffic years ago.
There they discovered that the game was actually sending a "pull frequency" parameter when you used the gacha mode.
Apparently that parameter disappeared soon after the guy brought the players attention to it. Now most assume they simply moved it server side
....
That to say that if your friend new to the game seems far more lucky than you are... that is some "coincidence" that happens a lot... Almost like there was some illegal logic in the game that made new players more lucky in order to get them to like the game ....
@Daemons and that is exactly why trading will never be a thing.
@SPArcheon-onstrike I definitely think new players have influenced luck. People seem to be pulling better cards when they first start, as opposed to when they've been playing the game for a while.
And could you add me to that other chat room you mentioned?
> The existance of "high volume player" value that has the ability to modify the player's individual pull rates. Next keep in mind that points 1-4 are facts that establish Bamco as a shady, anti consumer company.