@SPArcheon I'm not too sure actually. Copyright is a fickle beast, and it appears the only surefire way for Nintendo to win a lawsuit is if they can prove that Palworld developers used Nintendo assets in their development process. But just based on the appearance of the pals I'm not sure if a judge would consider them to violate copyright
@Nzall I am not sure you are up-to-date. Even third party developers state that the models are so similar that it is clear they started from stolen assets.
First, that is the company whose CEO basically said "AI is a good way to steal art and bypass copyright."
... really.. just look at twitter, I don't have time now to post you more examples.
Let's just say that apparently they even copied Scarlet's Azzura gym leader design for a character (if someone could provide a picture, that would be appreciated)
Third...
> To “accidentally” create a complex model mesh with so near-exact proportions is practically impossible. To repeat that improbability throughout your roster… doesn’t pass the sniff test
When I hear the term Asset Flip, I think of Steam Early Access games that take that free Unity zombie survival asset pack and release it as a game with barely any alterations
This game to the best of my knowledge is way more varied
and isn't just the product of someone who spent 5 minutes downloading and slightly modifying existing assets
Don't forget that these asset packs are intended to be used like that: you buy them for early development to have placeholders while you're developing your own assets
The Pals are clearly pokemon-like, to the point it almost look like tracing. At the same time the guns apparently are straight unedited assets from Unreal5 asset libraries. So basically they are telling me that the same devs made so many Pals from scratch and they only by chance look like pokemons but... they were not able to make guns in a game that has guns as a central mechanic.
And honestly, there are well over a thousand pokémon out there. If you're going to release a game inspired by Pokémon, you're going to struggle to make pokemon that don't look at least a bit similar
@Memor-X it's still an early access game
And they weren't sure how succesful it would be
They probably expected this game to sell a couple thousand copies, not 10 million players in less than a week
you're right there's been more effort put into here but the mismatch i have been seeing between realistic looking environments/gun, fortnite characters and Pals just seems to be like a lack of developing the visual theme to the game
@Nzall I think you missed the point then, that was purposely a joke... How is that your average digimon doesn't look like a pokemon? How is that while they look similar your average mobile pokemon clone doesn't look SO similar? How is that your average JRPG doesn't contains pikachu expy?
I think part of the reason why I'm so blasé about is because I think the world's copyright system is enormously outdated and not fit for the modern globally integrated world anymore, including situations like this
@Nzall look. I am totally for things like Them Fighting Herds happening, and I supports fan things like fan made MLP online morpg Legend of Equestria. I like mods and can accept references or similar games (it was called METROIDvania for a reason...)
Like, Pokémon is a story-based RPG based around collecting monsters, building out your collection, customizing their loadouts and using them to defeat ever increasing challenges as you progress through the world. Palworld is an open world sandbox survival crafting game where you can capture monsters to automate things. They're completely different games and I think that matters when it comes to copyright
They're edits. They're effectively redesigns that look similar. In my opinion copyright should only apply when you're straight up trying to pass off someone else's work as your own without any edits
Like if you're trying to sell a direct port of Pokémon Scarlet to another platform as if it were your own product
(cont) Yes, it does. But the models don't look like edits of 2d pokemon assets. Palworld ones DO. And it comes from a dev that shown that they can't make 3d graphics with... everything else in the game.
My question is why should any dev bother coming up with interesting designs if we're saying that you can just put a cowboy hat on a pikachu and we'll buy it anyway?
If the rest looks trash OR out-of-the-box premade assets while your Pals are the only good thing... allow me to find it VERY sus when they look so close to pokemon models.
In Dutch there's a saying: "beter goed gejat dan slecht verzonnen". It means that you're usually better off adapting something good from someone else than trying to come up with your own unique but rubbish idea.
> pokemon -> people screaming "animal abuse, fighting for fun, harmful content" Palworld -> people screaming "best game in the world, much GTA, such wow, should add GTA night clubs too!"
@Ronan Palworld is still fun and interesting even if the pals are inspired by pokémon. The gameplay itself is fun and uses elements from other games in appropriate ways
I think that we moved from "the pal assets look like stolen edits of pokemon assets" to "similar gameplay elements is not plagiarism". I'll sit out on this second argument, never intended that.
@Yuuki I guess you aren't familiar enough with the plot to get what I mean. Short version: it just takes someone with enough fanaticism. Don't even need PETA
Just go to your local zealot moralist group.
You know, the same idiots that say thing like "watching Sailor Moon confuses children gender identity and make them ill"
Fair enough, I suppose. Either way, Palworld probably just isn't on their radar. Even if it's selling like hotcakes now, it likely hasn't made any news outside of the game-osphere.
On a tangent, I saw Miyazaki's newest movie, The Boy and the Heron, earlier this week. Man, that was a thematic mess.
@Ronan Maybe "mess" is overstating it, "disjointed" might be better. Each part of the movie seemed coherent and was emotionally consistent, but they didn't go well together.
It was kinda like watching clouds, tbh. I can make out a shape for any particular cloud but they aren't related despite being in the same space.
Mahito finally calling Natsuko his "mother" would normally be a huge emotional catharsis, but... for what? There was never any real tension between the two outside her saying she hated him literally five seconds before. It was like a bass drop without the build-up.
I guess it's like, he was spending the story up to that point looking for his mother, when actually he already had someone to call mother. But yeah I don't think it completely stuck the landing
It's weird, the themes are there, the scenes are there but there's just little to no narrative. It was like watching a clip show of nominees for Best Animated Short Film.
It's a different mindset certainly. And I can appreciate that each "clip" worked on its own (provided you intuited the context) and the animation was technically brilliant (as always).
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Lol, I didn't see "East vs. West" at all. At least, not in the sense that one culture is better than the other.
As a quasi-second generation immigrant (technically I'm first-gen, but I came over young enough that I'm functionally second-gen), there was a major theme of a growing cultural divide between parent and child but not of superiority.
@Yuuki I think they mean that it can come out like only "Asian mom" is (toxic level) hyper-protective while western culture is more open and better.
As I said. I would not claim that but I would have avoided adding nationalities in the mix because I would have expected exactly that kind of reaction.
I think that gets the development of the story the wrong way around, I don't think they were wanting to tell a generational divide story and decided to use a first/second generation asian immigrant family. But rather they want to tell a story about their experience growing up as a second generation asian immigrant. Which becomes a story about generational divides
So the solution is to not tell stories relevant to minorities. Cultural integration and differences as a topic is inescapable in minority-centric stories, so to avoid including it in any way shape or form because it can be manipulated means that those narratives must be excluded wholesale.
I mean that the same core issue could happen with any child and any mom. And that the actual short can be easily twisted into claiming that this kind of issue is specific to Asian culture. Which is not.
Hodes even says in the article you posted that it's impossible to control other people's behavior, the best you can do is make it difficult to twist your intention. And if you watched Bao to the end, you see that the credits tell a story of the kid and his girlfriend learning aspects of his and his mother's culture.
You know, not rejecting the "old, outdated" culture.
@Ronan American? Well... depends on your own media I guess. It is easy to say that Usagi in Sailor Moon is clearly a girl in Japan, and your average Craig of the Creek is probably living somewhere in America. Others, may be less clear. It is indeed hard to do. Especially if you have to show some background that kinda requires you to contextualize the scene.
Nobody Knows (誰も知らない, Dare mo Shiranai) is a 2004 Japanese drama film based on the 1988 Sugamo child abandonment case. The film is written, produced, directed and edited by Hirokazu Kore-eda, and it stars Yuya Yagira, Ayu Kitaura, and Hiei Kimura.Nobody Knows tells the story of four children: Akira, Kyōko, Shigeru, and Yuki, who are aged between five and twelve years old. They are half-siblings, with each of them having different fathers. Because the three youngest children are in the apartment illegally without the landlord's knowledge or permission, they cannot go outside or be seen in th...
I have. And I have may Japanese friends and many from the country I live in
Ask to the Japanese, this is a movie about the tragedy of four children abandoned by their mother.
Yet ask to some of the ones in my country and they will say this is a "typical Japanese only issue"
I fear that someone watching Bao will think the same.
As how to solve this.. I am actually unsure.
So yep, I don't have a clear answer to "what do you mean by "generic"?"
Only a general felling that the fact that some will see the issue shown in the short as "their problem"
Seems like the problem of over-sanitization. At the end of the day, you can't guarantee that everyone will get the right interpretation (or the interpretation you're aiming for) out of any media you make, that doesn't mean you shouldn't make anything.
It's far too easy to interpret things in bad faith, so it's really not worth catastrophizing over bad faith interpretations. Take the new God of War games, for example. I could easily say that it's the story of how you can be forgiven for a literal murder spree as long as you then "settle down" to have a wife and child. You don't even have to stop killing, as Kratos clearly doesn't during the new games.
If you have played the games though, you know that this in fact one of the themes/topics they cover in the narrative.