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02:08
I've been wishing that achievements unlocked more dice skins
That'd be cool
 
1 hour later…
03:30
Also, I'm sad I can't pick up things like desks and tables and take them back to the camp
 
4 hours later…
07:24
@Wipqozn So far it didn't feel particularly hard, though especially at the beginning you have to be careful about who to fight. There are quite a few strong enemies in the first Act you might not want to fight immediately
There are also some huge power spikes at certain levels, e.g. level 5
I talked my way out of fights where it's possible, so that might affect the difficulty here. Don't know how hard some of these encounters would have been
 
6 hours later…
13:38
Yeah, the early levels have always been the most nail-biting for D&D.
There's some homebrew rulesets that start players at level 3 for this reason.
Height is also really important, gaining advantage is very powerful. Remember to jump
@Yuuki When you've got 20 hp a bad DM diceroll can easily be the end of you
Like when an attack is 1d10, and your mage has 12 HP, if the DM rolls high he can 2 hit the mage
when the attack is 5d10, but you got 80HP, its harder to roll 5 9s instead of 1 9
what im getting at is that at higher levels, with higher number of dice on an attack, you usually end up closer to the average than when you roll 1 dice for the attack
14:01
I turned off Karmic Dice because I don't like its implementation.
 
1 hour later…
15:21
@MadScientist Yeah, I'm feeling very powerful right now
@MadScientist I really enjoy the choices there. There have been some cool ways to talk around fights, or make them easier
@Yuuki Have you noticed much difference?
15:59
@Yuuki That might be it. I'm only level 3.
16:58
@SaintWacko Might be some bias, but I think I'm coming out of combat with more average health.
From what I understand, the way Karmic Dice is implemented is that it sorta nudges the dice to roll higher when you've failed previously. The problem in my opinion is that 1) this applies to combat rolls and 2) it also applies to enemies.
If I had my choice, I'd really only want Karmic Dice to minimize streaky behavior. Rolling several nat 1 skill checks that I wouldve otherwise succeeded with any other roll feels super bad.
17:16
One annoyance about multiclassing Warlock with another spellcasting class: the game seems to prioritize consuming your non-Warlock spell slots.
I would prefer using Warlock slots first since they're recovered on short rest.
17:49
1
Q: Is there any reward for collecting stamps?

NewbyteWhile playing Super Mario 3D World I've been collecting stamps throughout various levels, but far from all of them. Still, I've gathered a decent amount, and as far as I can tell there hasn't been any reward for doing so. Is there any reward for collecting them, or were they just meant to be post...

18:19
@SaintWacko particularly in Act II
18:37
Kinda funny that theres a liquipedia page that is still updated for Artifact, the shitty valve TCG
With some huge tournament with prizepools, in the last 3 years, of 100$ max
 
2 hours later…
20:40
@Yuuki Oh that's really annoying
20:58
Larian announced a big bugfix patch and I hope that's one of the things they're working on.
performance in Act III is pretty bad for me
I'm right now playing around a bit with a new playthrough as Dark Urge
Man, I should have been writing down some of the odd behaviors I'd encountered
21:51
"wait do these guys even want to shoot me they show as neutral on the map" turns off turn based mode, gets shot "yeah they do, ok" load
I am beginning to suspect that I am not meant to go that way
22:51
@MadScientist yeah, i've heard a lot of talk about bad performance in act 3 so i think if i do finish act 2 with the next couple of days, i'll take a small break and play some other games

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