several times now i have revealed traps right next to a party member, don't even queue up a movement command, and then they walk right over jostling for position between each other
@Yuuki another nice one is a battle ending and everything returning to real-time mode, your companions automatically moving towards you right through the cloud of daggers you cast and that is still active
I'm considering starting over as a melee bard. I'm currently playing Monk, but I picked a wrong background and you can't change backgrounds through the respec guy
oh wait, background is mostly irrelevant, so I can just respec to bard and choose different proficiencies
Opponent had two 1/1 Spirit creature tokens with flying that I managed to remove after casting Silver Scrutiny with X=7 (for {5}{U}{U} with cost reducrion from the two Haughty Djinns). Managed to get the removal I needed to break open the opponent's position.
I knew I was going to die the next turn because of the Phyrexian Arenas (yes, that's currently in Standard), so I had to draw as much as I could while still leaving a few lands untapped.
@Wipqozn If you attempt to draw from an empty library, you lose the next time state-based actions are checked.
That means if you tried to draw from an empty library (and specifically "draw", not "mill" or anything else), before the next time a player would get priority, you lose the game.
@Fredy31 actually, it's not that bad, apart from current gen GPU prices, PSUs and some CPUs, most components have actually dropped in price significantly
1200 EUR for a computer with those parts is a fair price
So I respec'd from Warlock 3 to Warlock 2 and honestly, I don't feel that much of a gameplay difference. Sure my Warlock slots are 1st-level instead of 2nd-level but it's honestly negligible. Which is a good thing because that means I didn't get that much out of the third Warlock level.
@SaintWacko Bard dip is not great because Bards don't really have a lot of good front-loaded features. Maybe Jack of All Trades for skillmonkeying but that's it.
If you want a skillmonkey dip, I think I'd consider Rogue for Expertise plus you get some sneak attack. If you plan on maining Warlock though, it's probably best to stick with it.
Warlock is an excellent class to dip into but not a great class to dip out of.
If you do want to multiclass though, Paladin is an excellent choice.
Tangentially, I'm going for a skillmonkey face build with my MC and I rolled a 3 on a history check last night and succeeded against a DC 20 skill check despite having 9 INT (-1 modifier).
My backstory in my head is that I was taken as a child by the fey. I eventually escaped (as an adult) and got back to my home, but it had been destroyed and everyone was dead. I ended up back with the fey, since that was all I knew. Having grown up with them I'm trying to behave like them. Deals and backstabbing and tricks and messing with people's minds. That "backstory" would also work well with vengeance
I like crit fail skill checks, but it only works if you're only asking for rolls when something could go wrong, rather than just throwing them out constantly
Yeah, so you should only ask for a skill check if it's going to matter, and crit fails/successes on skill checks mean that there's always a chance of either outcome regardless of ability modifier
But yeah, don't allow someone to roll to pick up a building
Rather than saying "you can roll for it" even though the DC is too high to ever be hit. That's just a waste of everyone's time
The other thing is that combat crits are moderated by the fact that effect chance and magnitude are separated by two rolls (attack and damage) whereas skill checks are one and done.
Oh, I don't mean than a crit fail is worse than a regular fail. I just mean that the crit represents there always being the chance of something unexpected happening regardless of how prepared you are
Like a rogue with +30 to unlock a door can always find that the door has been warped by the weather and literally no longer has room to move in the frame
You could then try a strength check to shift the door though
Yeah, you shouldn't allow a second skill check to try something impossible. If the fail means the lock is jammed, or the thing your lifting out of the well broke. A new successful check wouldn't magically revert that
One thing Pathfinder 2E uses which I like is the idea of Critical Success and Failure even on skill checks, and its based on how well you perform compared to the DC.
So succeeding by 10 or more is a critical success.
So if you do that, you can have there be multiple results that can happen, which is neat.
@Wipqozn That's what we were talking about. I'm saying I like it because otherwise there are rolls that you literally can't succeed. In which case why are we bothering rolling dice
@Yuuki It's not just "be a good DM" it's "do these specific things"
The thing is, a check that may be impossible for you might not be impossible for someone else (in your party). Conversely a no-effort check for you might be impossible for someone else. Both are unlikely in 5e's bounded accuracy though. Crit success/failure skill checks incentivizes anyone to give it a try because the skilled character might be unlucky or the unskilled character might be lucky. Which can be a good or bad thing, depending on what you want out of your game.
and "you failed, try again" CAN be interesting if you pair it with something else. For example, maybe there's a time constraint. There could be monsters patrolling, and if you spend too long trying to knock over some pillar the monsters patrol by you.
@Wipqozn sure, but dying on a nat 1 knowledge check because you induced an aneurysm from trying to recall information just seems spiteful on the part of the DM
I was part of a christmas one-shot a few months...well, back at christmas, and half the party died. Luckily Santa brought them all back to life via the magic of christmas.
@Yuuki See, I feel like a nat 1 on a knowledge check should be "You're quite certain you remember this bit of useful knowledge, but it's wrong, potentially in a dangerous way
Honestly, I would prefer hidden rolls for a lot of things, but that's not explicit in the 5e ruleset and it runs counter to the simple fact that players like to roll dice.
Plus, I find that pronoun use is a lot easier over text.
I'm currently playing a nonbinary/ambiguous character (newly born plasmoid with no concept of gender let alone gender identity) and I use "he/him" accidentally a lot in voice.
@Yuuki Is there any option to change your appearance? In the character creation my character looked fine, but in some of the cutscenes she looks... really young. I'm telling myself it's just the fey influence, but it's still a little weird
Though judging from the benchmark numbers (you did check benchmarks before you bought it, right...?) the 6800XT would probably have been a better card than the 4070, unless you care about raytracing
but really, you're gonna have a full party of 4 to control regardless, so it's not going to matter that much
Also, one of your companions you meet in Act 1 is a warlock
Plus, in the first dungeon, you come across someone who will join you and then give you the option to change everything except your background and your appearance
i was watching someone do character creation and i was very lost as to their thought process. they didnt seem to prioritize synergy at all between race/class etc
@Dragonrage That's because the game uses a rule from one of the optional game books that instead of specific racial bonuses per race, every race can just choose where to give +2/+1 attributes, and most other things are really just flavor
save early, save often, and don't be afraid to reload your game. F5 and F8 are your best friends in this game, and you can save at just about any point in the game, including right before you try a skill check
So if you want to save scum your way through the game, that's a perfectly valid strategy
they wanted to be someone evil and chose dwarf, which are typically thought of as evil. they did eventually choose duergar for sub species, which is more evil aligned for a dwarf. then they chose to be a sorcerer with draconic roots for a white dragon (cold), which dwarves arent usually thought of as magicians, and typically dont have cold affinity. i believe background was charlatan which i guess is a bit evil? it just felt very chaotic and odd choices
Dwarven sorcerers do exist, I know there's a setting where dwarves are inherently anti-magic but that's not the case for Faerun.
Evil isn't something you're really going to express well in character creation, that'll be done in the game proper.
@Nzall Bard gameplay is probably simple, but bard advancement can be weird.
There's already a knowledge trap with Lore Bard.
Picking Arcana, History, or Sleight of Hand in your background or starting proficiencies can screw you when you pick up your subclass.
Since College of Lore is hard-coded to give you those proficiencies so you're wasting possible proficiency choices since double-dipping is not a thing.
@Yuuki true, but in standard fantasy, certain races and classes just have more evil tendencies. like drow are typically more evil than elves. dwarves tend to be more fighters/smiths and more earth/metal/fire affinities
dwarves also tend to be portrayed as very concerned about honor and lineage.