The "Ygdar Orus Li Ox" mutation "saves you one time if you die prematurely while not cursed". Do you stay at 1hp when you get saved, or do you get a bit of extra HP so you don't die immediately after if you get hit again?
Best part is that the same puzzle has been used for another game about fishes.
At this point I don't know if it is the same company making all these games and reusing the ads with a different coat of paint, or multiple game companies are actually paying the same ads maker only to get different versions of the same trash that has nothing to do with the gameplay.
I hope it is the first option, but I would not be surprise if it was actually option two.
My health bar in Like A Dragon: Ishin is divided into two sections: one red and one orange. What is the orange section of my health bar for? Is it some kind of bonus HP?
@SPArcheon lol, that guy was reincarnated into a fish
but yeh i saw someone pointing out how the ads for these games seemed to have flipped to the opposite but demoing you being a failure
like you have those dress up games where the ads used to be "girls catches her partner cheating, dress her up to make her the hottest thing and make him jealous"
i saw one example where it was that but the "player" did every wrong option and just ruined the girl
> (usually shared with some sort of challenge like "98% OF THE POPULATION CAN'T DO THIS, CAN YOU?")
showing an idiot playing the game is a way to make the whales get what they want: the gratification from being "better" than other players (even if that is just the effect of thousand of $$$ spent into pay-to-win power-ups)
Basically, they want to target the REAL idiots who see someone making egregious mistakes and think "I can do better than that! Let's install the game and show them"
@Memor-X can't argue on that. Also, if those ads seems lame, consider that roblox is plently of games like "[something] simulator" where all the gameplay is clicking the mouse to repeat the same action over and over, buying boosters to get more click etc
Cookie clicker was already a game without gameplay, and yet clones continue to pop up with even less gameplay.
@Wipqozn Really, if BOTW was 'emptyness' this one seems fucking full to the brim
Like I don't think there would be enough action scenes in BOTW to fill such a trailer lol
@SPArcheon The Game Theory video I linked goes into this: Why you see a bunch of ads that are similar, but not the same is usually because those making the ads make like 10 variants, throw them all online, and then they see which one has the best conversion, then do another wave focusing on what worked
We've had kidnapped, in a crystal, asleep, turned to stone, in hiding and then kidnapped, dragged around and also in a crystal because of time travel, turned into a puppet, left in a basement and then kidnapped, left in a church and then kidnapped, and dead and a puppet at the same time
So... based on the precedent games... she will probably become Link's new Net Navi on the Sheikah slate 2.0
"players wanted Navi back and playable Zelda, best we can give is Navi Zelda on Link new smartphone"
Really, we will get playable TINGLE in a main game before playable Zelda.
Best Scenario:
Link is on Hyrule field / sky, Zelda is underground. You can swap at designated points (communication towers maybe?). Zelda can't use any weapon, her gameplay is based on avoiding monsters (think swordless Link in WW). She can trigger ruins underground that are required to progress on the sourface OR get powers that Link can use (and may not actually be required)
In Azure Dev Ops, I was able to set it so that PRs into the develop branch just required an approval from anyone, while PRs into the main (production) branch required approval from a specific set of high-level approvers. How can I do the same thing in Github?