I have had my starter Cyndaquil on my team my entire play through. Leveled him up all while handling research items along the way. However I got too eager to evolve my Cyndaquil and evolved him with a lot of missing items. I didn't realize at the time that research is on the exact pokemon only, s...
okay, i'm at this section with a dark cave and characters have these white pixels dancing around their outline like a badly cut-and-pasted png and this is really bothering me
Do you happen to know if they got rid of 4x weaknesses? The amount of times I haven't one-shot a graveler with a grass move or paras with a fire move is unbelievable.
I thought the gen with the fire/psychic fox had a reverse triangle.
I never really thought about how big of a design restriction it had been for them to be locked into specific moves existing that were designed 20+ years ago.
@SPArcheon What's going on right now is that the newest pokemon game finally fixes (at least some) issues that have plagued the series for a long time.
I'm going to enjoy this game for what it is now, and hope that future pokemon games continue this trend.
Got that one on launch exactly because it looked like something new.
What I meant is that at least the main series seems built to be like "game should be so easy a 5year old kid can complete it by overleveling / types alone"
When I was a kid, Golem was one of my favorite Pokemon, but at some point I essentially just stopped caring at all about trade evolutions and discounted any line that used them.
Especially since Exp share now is working against you. See Sword and Shield where unless you switch a lot your starter will quickly become overlevelled
the "iv" was never abble to be increased if I understand what you mean... IV controll the "base" stat, and EV are a bonus that you can put on top of the base. So, a pokemon with IV 1 in a stat is still weaker than an IV 31 if the same EV are applied.
now, you have only one value that can go up to 10 and it is raised by consuming specific items.
The only difference is that while the cap is still 10 different mons starts at different random values.
well, sun/moon had a mechanic where you could increase IVs. granted, since IVs are also used for things like calculating Hidden Power's type, you couldn't actually change the true IV. but for the purposes of stat calculations, you make it so that a particular pokemon had maxed out IVs
A question that has been bothering me for a long time -
You can toggle on "show framerate" in the display settings in Java.
237/129
I believe 237 to be the current framerate of the game. But what does 129 mean?