08:08
Alas, Mihoyo once said that surveys showed that Abyss was causing stress to players, so they wanted to avoid very hard content.
But that sentiment, actually shared by tons of players if you read thru the linked post, betrays a complete misunderstanding of the issue.
The Abyss is "hated" not because it is hard gameplay wise. All the "difficulty" is just artificial difficulty due to a timelimit.
And that timelimit actually proves that the combat is NOT hard. Quite the opposite. The combat is braindead.
Idiots call characters like Diluc "Unga Bunga" gameplay because their skill are very simple and "button mashing".
I ask you: isn't the very concept of "fixed rotation / attack order" a worse example of "Unga Bunga" gameplay?
Here you have the National team (carried by the three most broken 4* characters in the game, there is a reason players joke that Xiangling is the Pyro archon)
Fixed sequence of attacks, no matter the enemy, no "avoid attack", just "try to not get interrupted by attack, if that happens, start room again until lucky"
Wonder why you don't get "skill rotations" for your average Soul-like boss, or for a Streetfighter clone?
Because (outside exploits) there you are reacting to the boss actions. Genshin min-max is you trying to ignore the boss actions to just repeat the "max damage in shortest time" button sequence. I wonder if you could put all the National rotation in a Dual Sense Edge macro...
Now, if this kind of gameplay hasn't already pushed you on the "Abyss is not fun gameplay" side of the scale, then you have also to min-max artifacts to stand a chance (or pay to try to get some rare characters to C6, Furina C6 or example removes all her balancing and turns her in a "she does everything" monster. But most players only have resources to go for C0, even as low spender who just pay the monthly welking sub)
And oddly enough... it seems to be the same trash in every Mihoyo game, the issues are always the same.
Too many RNG layers stacked one after another that means that you can play for weeks and end up with nothing. Growth isn't linear, the more you train, the stronger you get. You get stronger only when you get a better artifact by sheer luck.
Imagine if in World of Warcraft you had to farm a boss for an Epic sword drop with 5% chance. Simple, right?
But then the sword can have a mains stat and 4 sub stat and those are random too. Some are useless, some are good, but the good one have a worse chance
So, when the sword finally drops, you have about 5% (on top of the 5% drop rate) to get the main stat you wanted. Then you have to hope to get at least 2 good sub stats out of four (but if you want to min-max you wanted all four).... Your drop chance is already probably less than one in a thousand.
But this is not the end: you also have to "level up" the sword four times, and on each level up you get a random bonus on a random sub stat. So you want good bonus (+10 vs +5 for example) on the best stats.
YES, rarer than a rare character in the gacha. And... you know how most of the time you don't get those to drop outside of the guaranteed pity? Well, the artifacts have no pity.
Even getting a base good Flower has a 0.03% chance. (Flower has a fixed main stat, so one less rng layer)
then when you finally get one... all the rolls go in ER while you wanted critical. Toss the artifact in the trash and go looking for another one. Then get unlucky again. And again. And again. And all this time, you don't get any stronger.
No, players hate being forced in rotation gameplay (aka: can't play like I want, have to play like they tell me) and even more importantly having to get gear.
@Nzall Still seem "better". One corruption, one power level. Get lucky once, you are done. Here you have 5 corruptions, each with its initial level and then on level up one random corruption gets a random bonus.
@SPArcheon getting a bad corruption and a low level corruption was possible. In fact, originally Blizzard also planned for a FOURTH level of RNG. Corruptions were kiss/curse bonuses where along with the bonus effect you also get a set amount of a negative stat with increasingly worse downsides. Originally Blizzard wanted that negative stat amount to be random as well...
@Nzall like I said before that is exacly the point. Basically only the Abyss (and badly balanced combat events that usually get ton of hate) forces you to min max.
So, it is idiotic to think that "players hate Abyss because hard." and it is even more idiotic to say the usual "get gud"
14 mins ago, by SPArcheon
The game is a 3d action game, there is basically no way to make you require a new character without causing an huge backslash. This is not your card game when you can tailor a new event to be doable only with a new card.
They can't hope to sell character based on a "you need them to complete content" gymmic since the game is story based. If you made side content require character, player will focus on the normal content instead. Just like most players don't even play the Abyss.
So, the only way to sell character is not powercreep but instead making the players like them by any means.
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