1 hour later…
03:39
youtube.com/watch?v=f149Vx15U2s&t=56s Echo Dusk throwing you into the bell is maybe my favorite detail in the game right now
3 hours later…
4 hours later…
10:47
> First RNG layer: Every domain has 2 different five-star sets. You have a 50% chance of getting each set.
Second RNG layer: There are 5 different pieces, and we know the chance of getting each artifact piece isn't 20% for each. The headgear is definitely harder to drop.
Third RNG layer: The main stats. Except for the flower and the feather, you need to be lucky and drop the exact piece with the exact main stat. The goblet has 11 different possible mains stats, including each elemental damage.
Second RNG layer: There are 5 different pieces, and we know the chance of getting each artifact piece isn't 20% for each. The headgear is definitely harder to drop.
Third RNG layer: The main stats. Except for the flower and the feather, you need to be lucky and drop the exact piece with the exact main stat. The goblet has 11 different possible mains stats, including each elemental damage.
Exactly, how should a reminder of "how many time your first decent artifacts in month was rendered useless by rolling a flat def upgrade" should help?
> "You were hit by a blue shell on the final lap near the goal and lost the cup thanks to our rubber band AI # times"
OH! Thanks for telling me. An HP scaling character, that gets HP% bonuses on levels up, has an HP% bonus personal weapon... wants HP on artifacts? Lucky you told me, I would have never guess otherwise.
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