« first day (5229 days earlier)      last day (30 days later) » 

00:34
2
Q: What is the drop rate of Fishy Eyeballs?

William Walker IIIPer the RoB wiki Fishy Eyeball is a random drop from butchered fish. Studying one is part of the Fishing tutorial quest and is also a possible quest objective from the Fisherman credo. Having been fishing diligently for several days now, I've yet to see one drop. My sense (I haven't played the ga...

 
1 hour later…
01:52
Are anyone else's comments getting deleted? For example, I posted a comment on this question in response to OP's comments (also deleted). OP's comment thanked me for spending time to help with editing their question, and I replied something along the lines of "It's fine, new users generally aren't as helpful/willing to help as you are, so that was nice".
Neither of those comments are there now. I've posted a couple of other comments recently that have also gotten deleted. If it was deleted by a user (not the system) I'd be interested to know why.
02:51
So… apparently this is happening.
“yay, castlevania musical…”
03:23
@Daemons Comments are intended to be ephemeral. The purpose of comments is to suggest and discuss changes to posts. Once they have served their purpose, there is no reason to retain them. Comments can be flagged as "no longer needed" and that is sufficient reason to remove them.
 
6 hours later…
 
7 hours later…
16:23
@murgatroid99 Exactly this @Daemons. Comments get deleted all the time for no longer being relevant. The intention is to keep comment sections as lean as possible.
@Daemons also relevant.
0
Q: Shouldn't I be notified if the community/moderators flag/delete a comment of mine?

mohdajamiI know comments are just a small feature and not mainstream in anyway. But shouldn't I be notified when my comment is flagged or deleted? No notification on upvoting is OK and makes much sense, but notification on flagging/deleting is something different I guess. In my work, I have a principle...

Kinda betrays the reasoning behind it imho but that is just me being evil.
17:03
@Wipqozn @murgatroid99 @SPArcheon-onstrike Yeah, that's what I thought too. [user] posted a similar comment to mine though (and both have/had around 5 upvotes, so just checking (not exactly the word, but close enough).
... which has now been deleted - ok. Well, thanks!
@Daemons Only mods can delete comments, and we can only delete what we see, so a lot still sticks around that would be deleted if we saw it. The number of comments on a post can also be a factor. If a comment only has 2 comments, then deleting them isn't really important, so people won't bother flagging them.
Ok, makes sense @Wipqozn. Thanks for the clarification.
...Amanda the Adventurer 2 has been released.
And I already saw some "full game" 2h playthru posted on youtube-
Well, both games seem to be relatively well-liked (as far as reviews go).
And Tears of the Kingdom was beaten the day it came out.
Yes, but for Tears or BotW the "fast route" is also the "skip most of the game" route
Alas, not really judging the games yet.
I just fear that with a 2 hours target it won't really go much into the lore or build up to a "save Amanda" scenario.
There is simply no time for it.
So, it will probably simply cut off suddenly like the first game.
17:20
Have you played either game? And it's not necessarily a 2 hour average time, just a 2 hour time for going fast.

Also - my friend is pointing at your profile and saying "Frieren" over and over. @SPArcheon-onstrike
@Daemons it is not that long either. Problem is that it is also "incomplete narrative"
Take "Slay the Princess" for example.
another horror game, and as most horror game it is not very long.
but it is complete.
the story stand its ground.
So does Doki Doki Literature Club (which btw PS Plus subscribers had the misfortune to find out last month)
Then you have the chaotic mess of games like Amanda, FNAF and worse one, Hello Neighbor
There is a plot somewhere in these ones but ... it is just Emmental cheese
just some "plot outline" then let the fandom fill the rest.
And mind you, it works.
At least until you find yourself wanting more.
Personally, I wanted a second Amanda game to go this route
17:46
@SPArcheon-onstrike Slay the Princess also has huge amounts of replayability.
And games like FNAF (the originals anyway), Hello Neighbour, etc tend to be more gamaplay focused. There's lore, but they're more ways to garner interest, rather than being a huge part of the experience.
@Daemons I feel like the issue with FNAF and other similar games is a very common one. Inconclusive "creepypasta".
It is very common in fan made horror games too.
You know, all those "walking simulator" that end up with you thinking "so... what? This is it? It just ends here?"
back in the nes era it didn't really matter if the new Megaman game had little to no plot beyond "willy made 8 robots. Go kill them and then beat three more stages to complete the game"
the plot was never the focus.
But claiming that the plot should not be the focus in an horror game is a little inconsequential...
Either there really is no plot and it is just gameplay with an horror sugarcoating - see for example Baldi...
...or there is a plot and you expect the game to solve its own question by the end.
The half backed mess in the middle is where the problems are.
I mean... Do we even know WHO the guy we play as in the first Hello Neighbor is?
is he the son? And in that case... was that always planned or it is just a retcon based on that famous mod for the first game that changed the ending?
@SPArcheon-onstrike The plot should be the focus in a horror game, I'm just noting that the games I mentioned earlier prioritised gameplay.
18:16
Since we mentioned it before, The Binding of Isaac is also guilty of this sin.
Yet up to Afterbirth you could paint out some resemblance of a coherent plot
Then... Repentance came.
And the Ascend ending makes no sense.
WHY is Isaac talking with his father in the end, of all things?

« first day (5229 days earlier)      last day (30 days later) »