I decided to make a state graph. IT works, but it's way too slow. So I need to figure out a way to make generating my state graph faster, which I can do by reducing the size of it.
Problem for another day at this point. I have an IDEA, just need to flesh out how to implement it.
I've really had trouble wrapping my head around how to implement this one.
@SPArcheon fuckin hell are you spying on me? this weekend I just started C2 of Critical Role, which is the Mighty Nein afaik as a dig to matt that did some voicework in that game
@Fredy31 So.. you missed Freminet limited event. It had some very weird implications. Basically you build a toy for a woman whose child should be ill and affected by some chronic depression.
so yeah it definitely feels like he shows up, asks you to go kill a few void shits that are weird and disconnected from the same conflict; and then leaves without explaining shit on how you did help it
Then they add a random, easy to miss notice about "sometime these depressions are caused by god residue".
Then... you discover the child is already dead and the one refusing reality is the woman
you act out on a book tale to give the story an happy ending.
The problem is that in the end the toy starts to talk with the child voice and basically says goodbye to the woman. All implied to be some sort of ley line mess
Wouldn't be that bad if it was not for two details.
- first, Freminet then talking about "fantasies coming real" and "reality is painted by our fantasies"
-second... how the Melusine perceive the world.
You remember this one right?
Still not thinking that Paimon is evil but I am wondering if the world isn't already ruin sustained only by an illusion made from the ley lines.
(and that explains the "fixed roles".... they don't have a future, so Celestia can only keep everyone doing the same things again...and again... and again...)
Fits Gnosticism like a glove, but with the added Lovecraft-level horror that the "Demiurge" is actually fully aware of being a fake reality but that it the only thing they can do to avoid eternal pain.
(Explains also Lumine actions. She prefers the cycle to stop and everyone to die to the idea of the one playing in the Khaenri'ah to go thru the same horrible pain forever)
During one of the early missions in the game, you are tasked with collecting a Flathead robot from a Maelstrom hideout. I resolved the optional objective to chat to Militech about it, and received the Militech Datashard - meant for paying off the Maelstrom gang, but ended up resolving that quest ...
@Ronan I always find it interesting on the different experiences people have. I found today really easy, but I found yesterday a total nightmare (I still need to do 17.2). Yet for you, seems to have been the opposite to some degree.
Honestly it just goes to show you how there's always nice clever/easy solutions for these problems, just a matter of if you're familiar with them. I knew about shoelace, and playing around a bit with the perimeter got me the rest of the way.
Although it sounds like Picks theorem would have been even better...? But I've never even heard of that one before.
I figure I want to bounce it off the locals first - Cyberpunk 2077 got a lot of the game reworked with the 2.0/2.1 updates (which came with phantom liberty) and some things like crafting are completely different
@JourneymanGeek So the key thing we often ask ourselves in this situation is if the original game is still available. If it is, we might do a new tag. If i t's not, we just update existing questions.
@JourneymanGeek Good to know. Personally, I lean towards updating existing questions since the original launch of Cyberpunk was considered such a disaster. That is, I don't see anyone going back to it... but that's just my opinion. I'd take it to meta.