4 hours later…
08:51
The Nami is a limited "super sugo" unit, not available in regular gacha events but only in Super Sugo ones. A super sugo happens once every few months. Even then, you have no guarantee to get her since she is mixed with other super sugo units. Some players still miss some specific "super sugo" from about 2 years ago...
Everything is max level. Normal max level is lv 90... you can go up to 150 by using dupes of the unit. Lev 150... requires about 9 dupes (plus a TON of exp boost items that apparently you can't easily farm outside some specific events)
The "candy" feature he mentions is an additional stat boost that you can apply to units. But the "candy max cap" is tied to your max placement in the PVP section of the game.
As you may expect, the pvp is a) very rigged against the player (you CAN'T control your team and often your char decide to do nothing or attack empty space to give the opponent time to destroy you), b) whale territory, c) made in a way that doesn't even look like you are always playing against actual players (you are given a set of three opponents, you can pick one... but there is no way to know those aren't bots made …
As you may expect, the pvp is a) very rigged against the player (you CAN'T control your team and often your char decide to do nothing or attack empty space to give the opponent time to destroy you), b) whale territory, c) made in a way that doesn't even look like you are always playing against actual players (you are given a set of three opponents, you can pick one... but there is no way to know those aren't bots made …
notice that the game probably has 3k+ units by now.... and they managed to find a single team that would work with that combination of debuffs, enemy types, boost requirements etc. And the team struggles.
And not even a whale youtuber has reached the level of "investment" required for completing the level 5 version of the event....
10:02
3 hours later…
14:09
@Fredy31 Depends: if you say this because you think that they put themselves in a bad spot with an OP mechanic... you are completely wrong.
let me give you an example. I don't play the game so I am using this site and try to make something realistic based on what I saw.
If you make it so that you need the special to be ready for the second battle then you force the player to need a boosted unit (that will have its special Cool Down reduced in the event). Let's say you boos Strength type unit.
Now, make the event a point even with "any Vivi unit gives double points"... and you see how either you have the new Vivi or you need to find some creative work around...
For example use an unit that ignores DEf for a turn, of a support unit that adds one more turn of removed Def up when the char use a special and so on...
Even so, event teams usually require recent units and the teams that work are probably less than 10...
But since it is hard for them to just increase the number, they simply make the older version obsolete. This is a simple way to ensure there is no other way to remove that debuff: either you pay for the new unit or you will have to find a way to survive it (and usually waste 5 min/battle on a game that requires you to grind the same battle 50-100 times during an event...)
Too many options to remove Def Up? Add the new "Super Def Up" that can't be removed by anything they bought so far.
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