I'm trying to code a bot for a game, and need some help to do it. Being a complete noob, I googled how to do it with python and started reading a bit about mechanize.
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@Quill-HATMANIAC NooooO! The question needs to be at -3, you add your answer, and then the question goes +3. That question will not be yielding stripey orange air plains!
@alecxe as far as I know nobody knows "Edward Edwards" or "Onion Knight" and @BhargavRao is the only one to know Cleanup Crew. (he is keeping the trigger secret till later.)
thanks, I think I saw somewhere someone told about more unrevealed secret hats - I might have been under the influence of alcohol at that time though :)
So far, people have almost always announced that they're going to e-mail a guess in before they actually do it, or their e-mail addresses were super-obvious. But a link to the SE profile you want the hat on would be helpful.
Pretty exactly. If you look at all the individual trigger conditions, it'll seem complicated, but once you realize why they're all there, it'll make sense.
The only detectable difference between this successful answer and this not successful answer. Is the source of the bounty, and the time difference between the proceeding answer and the boutny-receiving answer.
(I'm positing all this to see if someone else gets an idea from it)
Oh and the fact that the question was edited on one of them
Nested ternary conditionals are ugly. Ternary conditionals nested three deep are ugly to the third power:
Status = _moduleStates.Values.Any(value => value == ParserState.Error)
? ParserState.Error
: _moduleStates.Values.Any(value => value == ParserState.Parsing)
? ParserState.P...