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02:41
Oh god
I just woke up
My seeds
@KevinvanderVelden said they'd still be there but who trusts that guy
 
5 hours later…
07:20
for future reference: don't craft the AE2 wrench in the Logistics Request Table, you don't get the achievement and trophy :(
@Jochem Your possessions are causing suspicion, but there's no proof.
whatcha gonna do with that nuke?
@TimPost build a MOX reactor, eventually :D
@TimPost that's probably just his third reactor
nothing suspicious at all
I mean, everyone has three reactors right
@Ieuan it is, actually. I've got two so far, but have been too lazy to make a third
08:13
I should make more nuclear reactors
I only have 3 :(
@KevinvanderVelden we all should
 
2 hours later…
10:40
ME wrench get
@Ieuan grats!
@Jochem thx
Now the hard part :x
Ooh @Jochem is that Witchery I see?
Or is the BM altar messed up in Dynmap?
Or.. changed?
@Ieuan I've got both... I'm currently at my BM altar
@Jochem did they change the looks or is that just Dynmap?
Because it looks strangely like a Witchery altar
@Ieuan nah, it looks the same
It might be rendering weirdly because there's blood in it?
10:51
@Jochem could very well be
11:26
@Ieuan you need witchery to start bloodmagic
@KevinvanderVelden you need everything to start anything in this pack lol
That is true
Nice comparison between @Jochem and @TimPost's islands caused by dynmap not unloading parts
well I'm pretty sure that some progressions aren't linked
 
5 hours later…
16:46
Press F to pay respects for this dude's AS2 world
DH.
DH.
wow it never happened to me
 
2 hours later…
18:27
19:09
Best thing about setting AE up latish in the game: You can just build a good one because you have way too many resources already
 
2 hours later…
21:07
ugh, I'm struggling to automate harvesting grass automatically when it grows... I know it should be possible using project red and a silk-touch shovel in an AA, but I'm failing miserably :D
21:24
grass growing is a block update, but so is breaking it. and placing a new dirt block, so I only need to respond to every third BUD, but a counter only outputs a short pulse, so I figured I'd use an latch and a timer to lengthen the pulse, which works...
but placing the new dirt block causes a block update, which the BUD-detector transmits through the newly placed block to the block placer, causing it to place another block
maybe another AA wil work...
21:43
wow, I think it's working :D
might mess up, might give me a couple of stacks of grass blocks by the time I wake up :D

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