« first day (1578 days earlier)      last day (3020 days later) » 

14:46
"@Kevin, why are you adding 3 disk drives while non of your storage is currently in the red?" "I don't know, why did someone make 31 64k drives?"
@KevinvanderVelden I assume someone is probably @kevin too?
@Arperum no, that someone was @Vandammetje
@KevinvanderVelden That's the only reason I left a "probably" in there.
... now it is unbalanced
@KevinvanderVelden What is unbalanced?
14:52
With the channels thing I couldn't just add 3 disk drives so I started a second row
But now that row has 3 and the other 6
Add more!
I need to upgrade my glowstone storage, I can't even craft 30 64k drives with it!
I found a method to crash the server
2
Completely unrelated: We may need to upgrade compact machines
It's a persistent crash to
Restarting the server doesn't help
15:17
Downloading all the things so I can mcedit it to fix
 
2 hours later…
17:21
@KevinvanderVelden You say that as if it's a bit of an accomplishment :P
Want to just upgrade the pack now, while we're at it?
To my knowledge, that's the first time compact machines crashed anything - actually pretty impressive considering all the things that mod does, and has to talk to properly in order to work
Upgrading my end to 1.0.3
Also taking out walled city generator since that never quite worked right
@KevinvanderVelden Do you have the compact machines updated .jar?
17:54
1.0.3 seems pretty stable (my limited testing in single player) - let me find my list of annoying bugs and see if any got fixed.
18:32
@KevinvanderVelden am I good to go ahead and upgrade the pack (and compact machines to .15) while you sort that out?
user43095
Ooh, upgrades.
and crashes!
user43095
So I can upgrade to 1.0.3?
@JeffreyLin Yeah.
user43095
Have the extra mods been updated?
18:38
I'm updating compact machines now and refreshing the zip (a couple more came out)
Thinking ..... let's also take fastcraft out
It's unstable, has yet to be updated, and ... could be the source of some problems
user43095
It supposedly optimizes stuff. Forum posts don't show any signs of instability.
Well, there's also that bit about no permission granted to distribute in a pack, and our extra mods are a pack
user43095
A fairly private one at that.
user43095
What does AdminCommandsToolbox do?
Not sure
extra_mods.zip is updated, I'm updating mods and config for the server now
user43095
18:47
BspkrsCore?
user43095
Why do we have unknown mods o.O?
They're only unknown if nobody knows what they do :P
This will take .. about 30 minutes
user43095
A small collection of commands used to facilitate server administration.

Right now, supports 2 commands :

    /pregen <dim> <minX> <maxX> <minZ> <maxZ> : Generate a portion of world between chunk coordinates [minX,maxX] and [minZ,maxZ]
    /purgechunks : This command will try to free as many chunks as possible.
    /setspawn <x> <y> <z> : Set the default spawn position at [x,y,z]
    /pregenspawn <nchunks> : Will generate nchunks in all directions centered on spawn (Overworld only)
user43095
Hmm. The only use we might have for this would be /purgechunks, which might be dangerous.
user43095
bspkrs' bspkrsCore dependency mod for Minecraft. Contains the set of shared classes used in all mods released by bspkrs. This repo contains source files for FML/Forge.
18:54
/setspawn might also be useful, /pregen would be useful probably only if we used command blocks
I don't know why one would use /pregenspawn, as spawn is automatically chunk loaded and protected.
user43095
No no, you pre generate say a billion chunks centered around spawn itself, but not set as spawn.
user43095
I'm not sure if I explained that right.
Ahhhhhhhhhhhh
Yeah
Okay, uploading the mods is going to take a while
user43095
Don't forget to remove pneumaticcraft.
user43095
18:57
Also some mods are useless and they put it in the server zip anyway, like BetterTitleScreen and whatnot.
Yeah, I know, it's weird.
When we update, I don't grab the server.zip, I just upload the new mods and configs, and see if anything else changed
user43095
It's almost like they're too lazy to change it across server and client. Also across modpacks (ex. DW20 probably has configs for GregTech)
Heh, the dw20 pack now contains AdminCommandsToolbox
refreshing the extra_mods as we (obviously) no longer need it there
Okay, server and libraries also need to be updated.
8 minutes left on the mods, then I'll upload that stuff. Won't be able to test until Kevin gets whatever broke it out of it with mcedit and uploads the world again, but I'll get to whatever exception that threw
user43095
It's kinda hard to use MCEdit when you have that many mods.
19:12
Well, there's a backup from the 23rd if all else fails
Pretty sure pages in his thaumonomicon actually say You have discovered another way to break the server
user43095
I'm pretty sure I just did something terribly wrong and accidently rm -rf 'd my home directory.
[19:24:02] [Server thread/ERROR] [InfiniBows]: Cannot find signing certificate information for IBModContainer!
[19:24:02] [Server thread/ERROR] [FML]: Fatal errors were detected during the transition from CONSTRUCTING to PREINITIALIZATION. Loading cannot continue
This may take a while
user43095
Alright, so I'll have to spend the next couple hours recreating my user profile.
19:31
alright, upgrade done, and remarkably - the server is now up-ish
testing in a moment
19:53
It's working, have to restart now via init
pretty damn snappy too
But, this is spamming the console:
> [19:52:47] [Server thread/WARN] [FML]: [Thaumcraft API] Could not invoke thaumcraft.common.lib.Utils method generateVisEffect
Likely a client mod or something
Mmmmm. Yeah
Server issssssssssss up!
Note! Update your packs to the latest DW20, and grab the extra mods again.
3
What client-only thaumcraft mods are in this pack?
I only removed the ones made obvious by the server refusing to start
That's a waste of CPU if that's the case
Should ThaumicNEI-1.7.10-0.1.2.jar not be server-side?
Oh yeah, gotta re-apply some config changes and restart again
20:22
Okay, have at it. Things are definitely faster, I want to trace that warning yet as I think fixing it could be significant. Oh and yeah, the node at the workshop is now energized
Still some block lag, but it's considerably better for me
Okay, stable. Enjoy :) If it breaks blame @KevinvanderVelden as usual.
Can we blame him regardless?
user43095
20:51
Block lag can be fixed with opis. There are TEs all over.
Yeah someone just needs to take the time to go through all of them
user43095
21:33
hey there

« first day (1578 days earlier)      last day (3020 days later) »