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user43095
00:54
@Unionhawk Can I shoot you with my new toys? Heh heh.
04:09
Cmon... SKULLS
SKULLS DAMN YOU
(need to add additional beheading, but NO FIRST WARDING)
1 wither skull (a-ha-ha)
Yeah, the wither skeleton spawner is going to have to be the full size of room, and I might upgrade the other one with some stuff.
Bah but ghasts :?
stupid... 5x5x5 things
2 wither skull! (NO BAD UNI)
Also, if anyone is wondering why I need to expand, basically, how it's setup now, a large chunk of the autospawner's range has had its spawning spaces intentionally invalidated. So when it gets enough energy, if it doesn't pick a valid spawning space the first time, it searches for another every 10 ticks. Taking on average like, 60 ticks or so longer per spawn.
Which is, on average, 3 seconds. Or 6 if there are chickens on the server.
That last one took 140 extra ticks
And for an operation that already takes 433 ticks... that time adds up fast.
WHAT THE HELL INFERNAL WITHER
ARE YOU SERIOUS
(he's ded)
BUT ARE YOU SERIOUS
WHAT THE HELL
I was like "oh, I'm not wrecking his face nearly as fast as I sho-- OH SHIT PARTICLES"
Well, now I know that, given a notch apple, I can take down an infernal wither and not even break the absorption.
thus ends @Uni's journal of "What the hell infernal mobs"
We now join you with our regularly scheduled radio silence, already in progress.
 
1 hour later…
05:55
@Unionhawk Kinda interested in testing out the EnderIO "Killer Joe" on a wither, infernal or otherwise
 
6 hours later…
12:14
@KevinvanderVelden I've managed to get a (broken) Ghast spawner!
12:44
@Vandammetje nice!
13:02
EnderIO. The amount of trolling you can do in just two or three blocks ...
@MartinSojka huh?
It allows you to get a (powered) spawner of near anything, last I checked. I think the Wither is excepted and I'm pretty sure the Ender Dragon is.
@MartinSojka and you can't do that with MFR? =p
And then you can make it so that you can configure stuff while hiding a good distance away, activating and deactivating buttons, switches, ...
The one thing it needs though is a better method for hiding conduits.
13:18
@MartinSojka facades not good enough?
The problem with them is two-fold: 1. They aren't what everything else uses and 2. You can see where they are when holding any "universal" wrench easily - which is not only ugly, it also makes hiding them from other players hard.
13:51
Some people have way too much free time.
14:02
@MartinSojka I want these amounts of free time.
14:23
@MartinSojka I've spent nearly a year on builds not even 1/10 of that scale and detail
@TimPost Probably creative though, and possibly McEdit useage?
14:48
Very likely, but still quite a task. Even if you create the buildings in something like Blender and import them into the game, you have lots of clean-up to do.
@MartinSojka Absolutely. The task is a crazy thing either case.
@Arperum Yeah, true. I very rarely go into creative mode to build.
15:05
@TimPost Neither do I, only when testing something. It's just no fun for me. I remember building a ~60 high bunny statue in smoothstone. In a near vanilla bukkit server. We mined up all the cobble needed for it, and then smelted it. Our underground hall was pretty impressively large.
 
2 hours later…
17:18
Lego has big (MC) plans facebook.com/media/set/…
Think I'm going to get into witchery and thaumcraft at the same time
 
5 hours later…
22:47
Well then, it seems I found a bug with unstable ingots which duplicates your inventory and armor and is repeatable: i.imgur.com/CZ3VF96.png
It costs 4 diamonds, 4 iron ingots and 4 quadruple compressed cobblestone everytime, and you have to restart the game, but it even clones the special items like rings you are wearing.
23:06
... Well done
@KevinvanderVelden would be proud

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