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09:54
@TimPost Clearly @KevinvanderVelden's doing.
@Arperum lies!
LIES AND SLANDER!
@KevinvanderVelden Nope. Everything that goes wrong in minecraft has your hand in it.
See this for another example.
Jun 5 at 11:07, by Arperum
@Jochem So basically all restarts were @Kevin's fault.
 
2 hours later…
11:37
I'm pretty sure my base is now 75% cable facade.
@TimPost And 25% open cables?
Just cables as flooring, seems like a plan
until lag has you drop that octuple compressed cobble through the cracks
And we all know what then happens... cobble everywhere
11:55
rage-quitting will ensue and a week of aqueous time lost
 
1 hour later…
13:02
@KevinvanderVelden cobble cables, of course :)
 
3 hours later…
16:22
posted on June 26, 2014

+ Added Realms world uploader + Added Realms player activity monitor + Realms worlds now have more options and settings * Command blocks in Realms have been re-enabled * Improvements in Realms UI * Bugfixing

Wow, a whole realm of possibilities. (I'll get my coat)
When I can use Forge with it, I'll buy realms. That'd be spiffy, and that ain't happening in 2014.
Unless anyone wants to play a vanilla stint just to play with it?
16:40
@TimPost Lol, vanilla minecraft. I have to assume you are joking.
17:17
but but ... can't we make all the mods we'd ever need with slime and command blocks and world borders?
18:09
@StackExchange Also ....
WELL. I would have just pushed a 1.7.10 update. But it's different from the pre4. There's been class changes. We'll have to analyse.
so much for assurances from @_grum and @SeargeDP that the only diff would be the version number. *sigh*
So yeah, expect a working version of Forge for 1.7.10 about tomorrow or Saturday.

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