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2:42 AM
here's a video: youtu.be/JYIAFIR2W7w (yes there is a self promo in it thats cause its made for my yt channel) Hope this doesn't count as advertising, I will delete it if I should but I think it is relevent to the subject at hand.
 
 
3 hours later…
5:42 AM
@Penguin It's a very interesting concept you have, testing for success of a /clone command. That's actually quite a smart idea!
@Penguin And as for our original conversation, you bring up some good points on how the idea could be used. Therefore, I will amend my opinion to this:
While your custom stack count can be useful in some cases, it doesn't seem to belong in the post for modifying item data. The usefulness of item data is the flexibility, and the fact that these items are moveable and manipulatable by the player.
When the items are fixed, it becomes more of a display than an item.
Or a button.
 
 
14 hours later…
7:42 PM
@ExpertCoder14 okay I will modify the post, but at the end I will still include that you can change any data, I see your point
 

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