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5:18 PM
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Q: Surface fairing, implementation detail

user8469759I'm reading through Polygon Mesh Processing, section 4.3 (Surface fairing). It is my understanding that everything boils down to solve a problem of the form $$ \Delta^k x = 0 $$ where $x = x(u,v)$ is our surface. If we descretize to a mesh the equation above might be rewritten as $$ L^k x = 0 ...

 
 
4 hours later…
8:57 PM
0
Q: What is shader warming, and why does Direct3D seem to avoid it?

usmI am involved in a project that had been modified to run on Apple and Linux computers, when it was originally Windows only. Specifically, Metal and Vulkan renderers have been written alongside the Direct3D one. Something I have noticed is that there is a static startup image for 3-4 mins with th...

 

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