@ItakeDrukqs You keep clinging to the similarity between your question and the other general strategy question, but the problem with your question, and everything else for that matter, isn't because of the general strategy part
So, I'm hoping that I can better explain what is specifically wrong with your question, and then the community here can better explain the whole issue of objectivity in this site.
I'm not asking everything. I'm asking what the person answering feels like saying. Anything helpful. Anything that is helpful to a beginner. Strategy for progress. What did the other guy do? The same thing.
So hypothetically if I want to ask thirty different questions that have simple answers that I for some reason don't know, I should flood the page with thirty questions?
So I should bottleneck myself and prevent my questions getting answered because you have an arbitrary rule that says I can't ask more than one question per question?
If you have 30 legitimate questions that have not been asked yet and each of which adds value both to your play experience and to this site, then ask all 30.
The fundamental problem, @ItakeDrukqs, is that we need to be able to vote on answers by how well they can solve your problem, and you need to be able to accept the answer that you think is the answer. If I gave you a really nice rundown of how to use names and @GraceNote gave you the ultimate guide to ascending knights, who'd get the checkmark? Who should get more votes?
Which, as stated by several people here, floods the site. Prevents others from getting THEIR questions answered because mine are all over the place. Common sense says it's better to have messy question pages than a messy page overall.
Whenever a new user comes and discovers the site, it's common they ask a few questions in quick succession about the game they are currently playing. There's nothing wrong with that.
For example, instead of asking one question about naming individual objects and one question about naming a class of objects, a question about naming in general is doable
> You should only ask practical, answerable questions based on actual problems that you face. Chatty, open-ended questions diminish the usefulness of our site and push other questions off the front page. -- the faq
It comes down to getting objective answers for what you're asking. If the question you're asking is so broad that an objective answer isn't possible, that's no good.
Anyway -- this isn't GameFAQs. Our aim isn't having the one page that tells you everything you ever wanted to know but didn't know you could ask about a topic
This is a question and answers site. You have one question, we seek to give you the one answer to it.
Yes, one of the incentives to participate in this site is that users are awarded rep for their participation and quality of their answers. It's a positive thing for us so we can easily sort the wheat from the chaff.
We don't seek to replace GameFAQs, merely supplement it. At GameFAQs, you can find full walkthroughs where you need to ctrl+F to find your information and/or sort through forum threads and try to glean something useful.
Here, we allow you to simply ask "Where is the Flooglenarf located?" and get an answer straightaway. No muss, no fuss.
@ItakeDrukqs No, because there was a way to have no reputation generated by questions
We had a flag we could use to say, "hey, this is a discussiony question, there's no one answer, do not generate reputation and let us edit stuff easily"
It was abused. Those questions kept getting bumped. They kept polluting the homepage day after day after day. They had a shitton of views. They got you all the cool sounding badges.
@ItakeDrukqs You're half right... it's about votes, not rep. The highest-voted answer to a question appears first. The best info rises to the top. How can one answer be best when the asker isn't looking for anything specific?
If you could go back in time and tell yourself to read a specific book at the beginning of your career as a developer, which book would it be?
I expect this list to be varied and to cover a wide range of things.
EDIT: Before adding a another book/answer, please search for it first and upvote ...
I know it seems horribly arbitrary, but the traditions and conventions were formed and tested on a site that has orders of magnitude more traffic and activity than us (stack overflow) and they were found necessary.
Yeah, it's your site and you can do what you want with it, have who you want on it and enforce any rule you want no matter how ridiculous. And I'm all for rules and order and civilization but sometimes there is a such thing as too many rules. And in this case it's to the point where anything short of fact can't exist here.
One thousand four hundred twenty one upvotes, locked protected chained and drowned.
@ItakeDrukqs Yes, the system is complex, that's why we're trying to not expose you to all its finer details. Please trust us when we tell you that this question, as it is, isn't good :)
I want to ask several questions about the same problem domain but each question is independent from the others. Should I put all the questions in a single post or should I split them and send multiple posts?
Sometimes I come across a question on SO that is actually a number of questions all in one. If these "sub-questions" are closely related, it's not a problem. But if they are only weakly related (or not at all) it gets ugly.
I'm now (ironically or hypocritically) going to ask a few questions of m...
The whole point was to teach you the process. If I wanted to just fix the question up without helping you, I'd have just rolled back your edit instantly.
The whole "our FAQ only scratches the surface!!111" thing is what leads users here and it's why you're arranged in a council-like fashion explaining this to me. I'm just some random user. I don't matter THIS much to you people. It's not a matter of making User #3847238947329874 understand all the rules and do better next time. It's a power trip.
... and it's better to explain to someone what's going on rather than just brusquely closing the question and leaving them even more confused, which is what is was an attempt to do.
@ItakeDrukqs We all care about this site, about the success and the quality of gaming.SE. And vague and subjective questions don't help this site. That is the reason why we are so hard on suboptimal questions.
@ItakeDrukqs If you are interested in discussing those "irrational" rules, we can do it. If you aren't, then don't ask for explanation then complain that it isn't all explained to you in the finest detail.
@I take Druqs We're all here 'cause we're convinced that the SE principles work well here for our gaming site. Most of us here don't have enough power to be on any kind of power trip ;-).