00:26
#pragma once
class CPlayer
{
public:
CPlayer(int PlayerID);
~CPlayer(void);
void SynchronizeNetVars();
void CreateNetVar(string Name);
void SetNetVarValue(string Name, string Value);
string GetNetVarValue(string Name);
int ID;
int Money;
int Score;
float Health;
float Armour;
int World;
int Skin;
vector<CNetVar>* CustomData;
};
class CPlayer
{
public:
CPlayer(int PlayerID);
~CPlayer(void);
void SynchronizeNetVars();
void CreateNetVar(string Name);
void SetNetVarValue(string Name, string Value);
string GetNetVarValue(string Name);
int ID;
int Money;
int Score;
float Health;
float Armour;
int World;
int Skin;
vector<CNetVar>* CustomData;
};
#pragma once
#include "Player.h"
void onGameModeInit() {
}
void onServerShutdown() {
}
void onPlayerConnect(CPlayer* player) {
}
void onPlayerDisconnect(CPlayer* player, int reason) {
}
#include "Player.h"
void onGameModeInit() {
}
void onServerShutdown() {
}
void onPlayerConnect(CPlayer* player) {
}
void onPlayerDisconnect(CPlayer* player, int reason) {
}
6 hours later…
06:23
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