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02:03
ikr
Did you seriously just say that or did chat glitch?
Because I literally just switched over to this tab and then you said that
o.O
I literally just said that
(like, actually literally)
((not figuratively))
Funny
btw, I almost have a completely responsive header
I just need to debug my jquery a bit
And it was because the script tag wasn't done right, and I have no idea why
I just redid it and it was good
02:22
:D
03:18
Ha
I'm ahead of you for the week so far
 
1 hour later…
04:27
@gandalf3 can I use your light portals comparison?
I'm writing an answer that involves light portals, and my current attempt at making a scene that shows it in good light is failing
I would of coarse make sure to credit you
04:47
@gandalf3
05:06
0
A: What does Light Portal mean?

TARDIS MakerLight portals are a method of reducing noise, which, as you already noted, is new in 2.75. Light portals help to remove noise by guiding rays from the environment through the opening where a portal is positioned. Because of the fact that they are designed for openings, they are most useful for a...

There wheren't any good answers, so I felt the need to provide one
Now I just need to make a good comparison
 
1 hour later…
06:27
@TARDISMaker Sure
@TARDISMaker :D
@gandalf3 Thanks
@TARDISMaker Already read it ;)
06:42
@gandalf3 It's interesting isn't it?
uninstalls pulseaudio
Yes ow my ears..
I thought I disabled those stupid flat volume things D:
You can't control the volume with pulse?
Also, why not alsa?
I have way too many tabs open
It sets the volume to max every time I get a ping
Pretty sure that's not supposed to happen..
Yeah
I just spent an hour helping the person who asked this question with my answer on another question (the one that it was marked as a duplicate to)
0
Q: Combine two textures in OBJ into single texture

rexyI have an OBJ file that has two meshes mapped to two different texture files. After cropping the meshes in Blender, I realized that most of the original image portions in the texture jpegs are not being used. Hence I want to combine two textures into a single texture and export the meshes into ...

They figured out my personal email, probably from watching some of my youtube videos
The model that the user had, was basically pure 3D scan data with a few things removed
No retopo
07:01
D:
@gandalf3 Do you get a lot of reputation from old questions an answers?
A slow trickle
Okay, so besides having more experience than me, who does better in the standings directly relates to who answers the most questions best.
With a small amount of rep coming from old questions and answers
sounds about right
I really need to update this answer
4
A: How can I create a portal?

TARDIS MakerHere's a example I made a long time ago using the same techniques. https://www.youtube.com/watch?v=Krn7CrYg4h8 This can be done easily with some render layer trickery. Start out by putting both of your scenes on two separate layers, and align everything so that in your first scene, the opening...

It's not that it's out of date, it's that there aren't any visual aids
07:12
I actually started an answer on that, but you got there first :)
What was your answer?
Same thing?
Pretty much
I think a holdout shader would do the same thing, but I've never tested it
Yes, I was planning on using it
Would cut out the renderlayers
07:18
it would?
well, if you used two scenes I guess
Well, the mask layers at least
@gandalf3 That would be idea, really
Allows all of the layers to be used for each model
I'm not 100% sure, but it might even be possible to offset the camera that way also
I was trying to think up a way to have light from one scene spill into the other through the portal. Should be possible, but I forgot about it before figuring it out..
That way the camera can start where it makes the most sense for the scene
@gandalf3 That would be cool
Exactly :D
That would probably help tie all the bigger on the inside effects from Doctor Who together a lot
Image plane that's invisible to the camera that has a texture from the environment on it?
Not the coolest idea, but I think it would work for all but reflections
07:22
yeah
hrm..
I guess a lamp would do just as good in that situation
Well, at least you could set it up so the image is auto-rendered from the other scene
So color temperature changes etc. are automatically handled
But the reflection thing is a bummer..
Yeah
The paralax would be completely missing from the reflections
07:23
Tricky little problem
Oh, I remember what my plan was
Once this is figured out, The same tech needs to be brought over for a Portal video
What?
Um.. Let me test it first
It's hard to explain...
I'm exited
exits
;)
07:52
@gandalf3 any progress?
I think it'll work, still setting it up tho
Okay
I'm going to go to bed, let me know if it ends up working (ideally with what you did :) )
I'll probably add an answer if it works ;)
o/
 
5 hours later…
13:17
@TARDISMaker the "portal" in you video looks just like the time lord hat.
13:36
@David I wonder why
13:54
@someonewithpc Dr. who might know
@David For a moment there, I thought you didn't know it...
BTW, i meant wonder not wander
14:46
@someonewithpc I can read typo (I have to to read my messages)
@David Fair
fixed
... Thanks
I just closed a question from David blender.stackexchange.com/q/33901/2217
And now we know he didn't close it himself, because you have a star
Yay
14:51
:)
15:40
one more and we hit 10,000
@X-27 We have!
I know....
We should have prepared...
If we delete something, will that count go down? ;P
yah. 10,000 is a relatively special number, wouldn't you say so?
@X-27 ... Not really Sure
15:45
do you think break lights on my jeep will look cool?
I mean, ones that light up only when you stop..
@X-27 Yes.
Awesome
I have seen the current state of it
And all the context
the headlights that it already has adds so much to the awesomeness.
And thus can tell you it defenitely will
15:47
@X-27 Yeah, it looks kinda weird without them
brb
I have been adding some improvements to it. sadly the jeep that GCF and RotO are implementing isn't as good...
that shows the missile HUD
I also added more camera views, including one mouse-controlled one where you can orbit (but not below the ground) and zoom in and out (but not too far in either direction)
16:03
@David he is named TARDIS maker
@X-27 very nice!
once we get the basic jeep going, it should be fairly easy to implement any changes.
yah.
@GiantCowFilms I can explain your question to you...
@X-27 I really like the lights that the missiles have
I noticed in your original version when you were trying to get the jeep to work, you left out the missiles.
Why?
@X-27 like I said before, we can implement a non-complicated version, then add the more complx awesome stuff to the system.
lol
16:13
once we have a basic framework everything becomes easier
"more complex awesome stuff"
just make sure you don't lose interest in the project because you have only basic framework.
that has happened to me before.
Hence why i'm making awesome stuff side by side of the basic framework :-)
@someonewithpc, @NoviceInDisguise and @RayMairlot : I do not think deleting this was the best course of action. I would of just flagged it, and then let a mod convert to a comment.
PS @someonewithpc if you are not going to answer the 10kth question I will.
lol
@X-27 "that was greasy"
0
A: BGE: Send single pulse at start of game?

Radish of the OperaOften times to control parts of the game that are kinda background or sidework, we add empties. Invisible empties can be used for playing sounds, loading levels, spawning bad-guys, or running pythn scripts. Create an empty that will run your script if it doesn't need to be on a specific object ...

16:40
@X-27 Okay, you can have fun integrating it, otherwise the old jeep sticks
I mean why did you even make it separately in the first place?
@GiantCowFilms we'll figure it out
eaiser to make it seperatly.
saves clutter.
@GiantCowFilms could you upload your mist recent work? i'll see what I could do with it
@David your joke in @GiantCowFilms meta question. really???
16:43
@RadishoftheOpera dont worry about it. if done tastefully and thoughtfully in an answer it is ok.
laaaaaaaaaaaame
@RadishoftheOpera which one was "laaaaaaaaaaame"?
we should brainstorm to think of a better one to say
@David your joke. I laughed at it because it so completely wasn't funny
:D
@RadishoftheOpera Okay, the initial zombies are now distributed programatically using python. Don't add them back
They spawn from zombie master
@RadishoftheOpera I know, but which one, there were several in that comment
16:44
The jeep can kill zombie master clones, but the regular clones don't work at all, reason unkown
@David the one aout a cow talking about humor.
@GiantCowFilms did you get the logic for the clones as well as the masters?
@RadishoftheOpera ok
@David do you want to help with our game?
16:46
that one was not meant to be funny
@David just making sure...
lol'
16:57
@David is it too late?
@someonewithpc I havent asnweres it yet.
@someonewithpc it's never too late to have a picnic
(or anybody else)
@RadishoftheOpera but what is you get caught in the rain?
wow this went off topic fast. :)
 
1 hour later…
 
2 hours later…
I did the merge, however the clones, for whatever reason, are not working
21:01
Hey guys . . . any ideas for good steam engine references?
@NoviceInDisguise what do you mean
?
References to model from
21:39
... And... I just soft bricked my Xubuntu install, it seems
Yay... D:
That GIF is awesome!

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