last day (214 days later) » 

22:42
item.subcommands[command[1]](" ".join(command[2:]));
Ehhh... might need to revisit that line later
@QPaysTaxes it's a prototype
Wait....
Only 56 lines of code for a near-working, very simple version
Let me test it
Wow, I think I've missed a lot.
Anyone want to fill me in? Just basic details.
And important stuff.
Cool.
@QPaysTaxes I'll throw the code on GH so you can poke if you want to since I have to go soon
Should I feel obliged to make my own prototype?
Alright, sounds good.
Haven't gotten around to testing, but the idea is there
haha
22:57
@AnnonomusPenguin Oh, and by the way, if you're using Python2, you might want to be using raw_input over input.
@EthanBierlein I'm using 3.4
Ah, I see. You just forgot parens around print on line 11 in Game.py
What?
I don't know if it'll work.
Though
I'll test it rn.
Nope. I doesn't work.
Maybe it'll work now.
Yeah, still no.
@AnnonomusPenguin You're a mod right? Do you know how to add github commits as a feed?
I tried using https://github.com/ShearOfDoom/TextEngine/commits/master.atom, but that doesn't work.
posted on January 01, 0001 by ShearOfDoom

Added a map_utils.py file. Contains classes for map data. I'm really bad a commit descriptions.

posted on January 01, 0001 by ShearOfDoom

Nuked

posted on January 01, 0001 by ShearOfDoom

Added __init__ and docs

posted on January 01, 0001 by ShearOfDoom

Added a prototype file. THIS IS NOT OFFICIAL

posted on January 01, 0001 by ShearOfDoom

Removed useless comment

Never mind. It was just taking a while to fetch commits.
hugs all around
I'm the only human in a room full of unicorns and penguins humans.
Brb, time for dinner.
Don't worry, I'll be back
23:53
I'm back
And it feels like I'm about to have a heart attack from all that damn greasy pizza I ate.
And I still don't have a finished prototype.
Yet
That's what coffee is for though.
Eh, I don't feel particularly motivated to finish this prototype rn. Dinner put me into a food coma.

  last day (214 days later) »