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00:49
@RubenVerg let's call it 5×5 for simplicity, then you have 25 unknowns. In the first case, there are 10 equations, and one of them cancels out, so that only gives you 9 constraints. In the third case, there are 40 pairs, but 16 of them cancel out, so that only gives you 24 constraints. In the second case, you can tile the grid with dominoes leaving 1 space; you know the sum of the 12 dominoes and the grid sum so that gives you its value, from which you can work out the rest of the grid.
01:14
1. There's not enough info
3. Notice that increasing black cells of a chess board by 1 and decreasing white cells by 1 keep every measure same
01:29
@UnrelatedString if occasionally frustratingly jank around things that seem uniquely awesome
like what do you mean you can automatically derive a Newtype class but
oh wait I just forgot to use a type variable never mind LMAO
02:19
0
Q: 9 Queens and least obstacles

l4m2Position 9 queens and least obstacles on an 8×8 chessboard so that no two queens threaten each other. There's more than one solution. Output all of them. Shortest code in each language wins.

03:15
CMC 16 Queens and least obstacles
is it lot easier than 9?
 
2 hours later…
04:46
it's spread :p
05:00
oh no
05:28
You should merge the events and call it Blue Rizzberry
 
2 hours later…
07:54
........
QXQXQXQ.
........
XQXQXQXQ
........
QXQXQXQX
........
.QXQXQXQ

Is it least X?
 
7 hours later…
14:36
i want to make a challenge with minecraft.wiki/w/Tutorial:Creating_a_data_pack#Shaped_crafting but every attempt i do at writing one it just feels really lame
i don't want to make (except maybe as part 2) a thing where you have a list of recipes and have to check what item is being crafted
but simpler things feel either too much like 2 challenges stacked on top of each other or too trivial while also being unwieldy
any suggestions?
15:29
I'm not sure what type of challenge you are suggesting. Something about minecraft crafeting recepies?
15:54
@mousetail yes. i want to do something with the fact that the recipe's shape and the key are not the same
eg the shape is :
"TTT",
"#X#",
"#R#"
and the key is
"R": "minecraft:redstone",
"#": "minecraft:cobblestone",
"T": "#minecraft:planks",
"X": "minecraft:iron_ingot"
i think there's a challenge here but i can't manage to balance it
Isn't that just search replace?
@Neil oh equations are interesting
for the first one i just found two grids with the same data
 
5 hours later…
21:24
CMQ I have a sorted list of positive integers I want to print. If there are three or more that are consecutive I want to show the interval as start-end. So 2,6,8,9,10,12 becomes 2,6,8-10,12. How golfed can you do this in python?
22:11
That's more of a CMC if you're asking for golfed code, IMO
Movie Plot Idea:
A child from a rich family goes to a school. All the other students are nice, perfect friends, and always an good example. Except they are all robots designed specifically to give her the perfect school experience. The teacher
is a real human though and as part of a plot she sneaks her real daughter into the school pretending to be a robot. The two children manage to dismantle the illusion and confront the parents and the company that makes these simulations.
att
att
22:29
if it's just asking how low i have 69b so far ;)
And I have, uh... 160. :P
@mousetail thatd sound like something that could potentially make a profit
22:47
> Edit summary: 1. Removed unnecessary parentheses – Vyxal doesn’t require parentheses around the entire program. 2. Whitespace Reduction – Eliminated spaces where possible. 3. Preserved Core Logic – The functionality remains unchanged, ensuring that the program still generates valid bingo tickets.
mfw
To be fair, they did eliminate spaces where possible, i.e. nowhere
hmm you're right
maybe I was a little harsh in my reject message then :p
23:09
@lyxal I thought it was somehow AI output
I think it is :p

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