So... after reading some of the esolangs articles on the languages mentioned Martin's 2D polyglot did I realize that @quintopia on PPCG == quintopia on Esolangs who has been making esolangs for almost 15 years
6
I thought he was just a random hobo who found us through HNQ
Array Pattern Matching Language
popularity-contest array-manipulation language-design
Everyone is (or should be) acquainted with the ways of the regular expression. At its core, a regex is made for matching strings. However, it's just matching something, right? Why not match arrays? That would ...
@ConorO'Brien I take it the task is to implement such a language, not just to design and describe it? I think that's obvious, but just wondering if it's worth stating explicitly
Hopefully then. I guess getting as much feedback as possible before posting is best with a pop con, but the response on main doesn't always match the response in the sandbox, so to some extent it seems posting a pop con is just a gamble... Good luck!
This is Fortnightly Challenge #6. Theme: Language Design
There's a chatroom for this challenge. Come and join us if you want to discuss ideas!
And now for something completely different...
This fortnight, we want to experiment with a new type of challenge. In this challenge, you will be de...
Psuedofriends: people you mutually like and talk often but do it because there's nobody better or 'cause your just too lazy to strike up a true freidnship
netstatus just tells you if you're online enough. And connection latency (seconds delay, not mb/s), to tell you if it's really slow. Simple UI, colorful, and extra stats if you want 'em.
@quartata no graph, one line that tells you delay, online or not, some colored symbols at the right to tell network status easily, and optionally average delay, connection volatility, and connection stability
@quartata well for example, perhaps one side wants to have variable starting positions, and play from a selection of premade starter positions, as opposed to just random generating the starter position, but needs the RNG to pick each time
Ever feel like textbook publishers just make new versions for no reason? Well this C++ book is very explicit about it: "The fifth edition presents the same programming philosophy as the fourth edition. For instructors, you can teach the same course, presenting the same topics in the same order with no changes in the material covered or chapters assigned."
I once read an article that claimed that the real reason that textbooks come out with new editions so often is because of bookstores reselling them, which cuts out a huge portion of the textbook publisher's (and writers') income.
What should I do in the case of infinite loops in my Koth? I know I can just make them draw, but that seems a bit poor, because there is no way to make sure you don't repeat moves
@noɥʇʎPʎzɐɹC verbs operate on nouns and yield a noun. adverbs modify a single verb and yield a verb. conjunctions modify two parts (noun or verb) and yield a verb. nouns are data.
cheddar> let k = (a,b,c)->a + b + c
cheddar> k(3, 4, 5)
12
cheddar> (3&k)
< Instance of "Function" >
cheddar> (3&k)(4)
Runtime Error: Missing argument for c
cheddar> (3&k)(4, 5)
12