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00:51
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A: How Can I find the coordinates of a point, if I know its projection vector?

neuguyTypically this is not possible, unless you've got more information. Many vectors can have the same projection along a fixed vector; a simple picture should convince you. In your particular case with the $4$ points in space, you do have some extra constraints. In essence, knowing the projection o...

Hi there! could you elaborate some more? I'm not sure what you mean with fixed direction v. also if I understand correct, your vector $u$ is my vector $AP$. right? but $AP$ is a segment of $AB$, so the 2 coincide - there is not just one intersection point. right?
$v$ is the vector you project against, it's the $a$ in your notation. But the magnitude of $v$ doesn't change the projection; only the direction $v$ is pointing in matters, so sometimes we refer to a projection in a given direction, often specified by a unit vector.
hmm and "specifies $u$ up to a line` means? Which is this line? I still cannot see how the intersection (of what) will give me a result.. (sorry 3am here)
It means that if you know the projection of $u$ in the direction of $v$, then there is a line that you know $u$ must lie in; at least when you're in $2$ dimensions. In $3$ dimensions this is a plane. If you draw what a projection means geometrically in $2$ dimensions, then you should be able to find this line pretty easily, and in $3$ dimensions you just need to revolve this line to generate the plane. (By this I mean, go draw the picture or you won't see what I'm saying.)
I can only definitely see what you are saying if you draw the picture :) . Having said that I have drawn the picture and it looks like this for 2d tutorial.math.lamar.edu/Classes/CalcII/DotProduct.aspx (scroll down to projections), is this the line you refer to? (ie $b$ projected onto $a$ ?
or rather see this. math.lsa.umich.edu/~glarose/classes/calcIII/web/13_5 there is a plane too. The thing is in 3D space a multitude of vectors (all lying on the plane) will intersect with "the line" $u$ to which you refer. no?
00:51
Yes, that dotted line is the line I'm referring to. You can probably see that if you extend the dotted line and let $c$ be any vector along this line, then $c$ and $b$ have the same projections onto $a$. Now, if these points were to lie in $3$-dimensional space, then you can also revolve this dotted line to generate a plane, all of whose vectors will have the same projection onto $a$.
ok I get this. but how do I find an equation to describe this line though.
i mean one condition is that the dotted line is perp to $a$. so $ \vec dotline \cdot $a$ = 0
but this is not enough to determine the x,y,z of the dotted line...
and to find the intersection of the dotted line to $b$ I need to have find the dotted line first..
01:23
To determine the plane (since you are in 3-space) you need: a vector normal to the plane, and a point on the plane. The normal vector is easy: $a$ will do just fine. For the point on the plane, the projection will work.
As to finding $b$, like I said, this alone isn't enough information in general to find $b$, it will only tell you the plane that $b$ lies in.
But in the case of the problem with four points $ABCD$, you need to find where $AB$ intersects this plane. Since a plane and a line can intersect at only 0, 1, or infinitely many points, and you'll get 1 intersection so long as the points are not in some weird configuration, this is enough information to find the intersection.
After this point there isn't much I can do to help you other than restate everything I've said here.
But like I've said, you've got all the information you need to solve the problem, it's a matter of you actually filling in the details if you need an answer in terms of coordinates.

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