« first day (907 days earlier)      last day (4410 days later) » 
01:00 - 19:0019:00 - 00:00

01:12
monday again, and everyone is working so their boss won't catch them lurking in the room :D
01:45
sunday night here
monday morning here :(
i hate mondays
02:01
@Jimmy it's 5AM here, so I think it's safe to call it monday morning here.
02:14
0
Q: Please stop feeding axrwkr editing rep

Nicol BolasOver the last few days, user axrwkr has edited dozens of posts. That, in and of itself, is not bad. However, his edits are: In many cases too minor to bother with. In many cases, are bumping trash to the front page, without fixing the substantive content of the question to make it a decent post...

 
3 hours later…
05:31
Ok.. Not exactly a game.. But I read FizzBuzz on some website.. So I made one.. But shouldn't 100 be Buzz?
http://jsfiddle.net/Schoening/GE9B4/
it is
you're missing else's
in a couple places
user58869
05:54
@OliverSchöning how about this jsfiddle.net/GE9B4/1
09:46
@axrwkr Cheers! I will get a bit defensive here and say that the challenge was to make it as fast as possible. I still don't understand it though. My if's should account for 100%5 too..
user58869
10:22
@OliverSchöning Please share the wording of the challenge with me
user58869
@OliverSchöning Does it have to use Javascript, can it use CSS and HTML?
user58869
@OliverSchöning I think it might be faster if you did it with just CSS and HTML, not sure about that though
user58869
@OliverSchöning But then that might be a question of which is faster, Javascript vs CSS and in what browser, I would have thought CSS was faster
12:02
this kind of replying looks very OCD to me... :/
I'd usually just reply with the first message if the previous message wasn't the one I'm replying to and write others as usual
Chat Nazi!
jk
what's up guys
the new about page looks cool
must steal
12:58
@snake5 ++
13:09
@snake5 "2. In many cases, are bumping trash to the front page" sorry about that, I really didn't know that was going to happen, what do you want me to say? "I'm sorry I spent my free time editing gamedev.se I wont do it again"? I can't undo it can I? — axrwkr 16 mins ago
user58869
@snake5 why did you post that in chat?
I'm actually not sure if this is all serious or sarcasm or something else :P
so I'm kind of interested in some opinions
user58869
@snake5 Well, do you have a question for me? Or you want to see what other people say about it?
I think I already asked all the questions I had
so it's the second
user58869
@snake5 Do you need any clarification from me? Is there anything I've said that you don't understand or need further information on?
13:13
the only thing I don't understand is why you put your own way of writing things above everything else by making those edits
I looked at a few of them and I saw a trend towards edits that in no way help readers of all kinds understand them
user58869
@snake5 I'm truly sorry for any damage I've caused with my edits. I did not think I was doing any harm to anyone
user58869
@snake5 I did not mean to be rude or have disregard for anyone by making those edits, though it's clear that there are a number of people who are displeased with them
I'm more interested in what happens next - what do you intend to edit from now on?
user58869
I will be editing nothing on gamedev.se for the duration of the editing ban, during that period I will have time to think about the sorts of things I should be editing. Each time I see something that I want to edit, the mouse cursor hovers over the edit link but I can't press it, so I ask myself, "should I really be editing this?", "what will the consequences of editing this be?"
user58869
I'm assuming that the editing ban is not permanent
user58869
13:24
Also I'll try not to be so "edit happy" on any other stack exchange sites
well, that sounds good
user58869
14:13
I regret making those edits now that I understand the extent of the damage and discomfort I caused in doing them. I wish I could undo them all and put everything back the way it was.
user58869
But even if I could undo them all, it wouldn't make things ok for the people that had to suffer while I was making them.
user58869
Hi Noctrine, I understand that you were subjected to my edits over the weekend. Sorry about that.
Yeah that's actually why I stopped
user58869
I didn't know it would have such a huge impact on other people
14:18
The behavior isn't very unfamilar, Grace Note did it before as well as some of the users from English. Mostly I have very little care about it minus the bumping
I think it was just the bumping of mostly old questions that made the impact on everyone
user58869
I didn't know things would end up on the front page
there is no way to stop that though
user58869
I never saw them, I order my front page by newest
Like when I edit questions it still does it, the only people who don't are the CHAOS members
I'd say, don't stop all together. But try and bundle more than one. I noticed a few where the only thing you did was add a title to a link. That is unnecessary.
user58869
I've done a great many of those
user58869
14:21
In fact, those are my favourite to edit, since I get to read the page that the link leads to, I've seen quite a few interesting things whilst editing posts that require that type of editing
Also
user58869
For me it's better to see this
[State law requires you to watch this video of a singing hippo](http://blogs.msdn.com/b/oldnewthing/archive/2013/01/14/10384594.aspx)
than this
http://blogs.msdn.com/b/oldnewthing/archive/2013/01/14/10384594.aspx
user58869
not sure how to do links in chat but you know what I mean right?
user58869
Actually seeing the title of the page or article, instead of a really long url
I know what you mean but it still doesn't matter very much its just a question for formatting in a way that you find most attractive.
I find the whole link more attractive so that I can look at the source and see how I feel about following it at a glance.
user58869
14:28
For that I tend to mouse over links to see what they are
mhm, the point is the small stylistic formatting change that is that is really not necessary.
user58869
I get the point, I've been told that over and over again, I'll never live this down
user58869
I've got a whole topic on gamedev.se meta devoted to my edits
user58869
Its embarrasing
user58869
named and shamed
14:31
Should probably change that so its not discussing you specifically...
user58869
it's too late now
Well at the very least calling you out. but it's happened to a few people before.
user58869
I might as well delete my account and make a new one
Well its not an old user thing, its for new users
user58869
If deleting accounts is even possible
14:32
A number of us have been called out before
You have to email the team@StackExchange
user58869
I would prefer it if that topic was deleted, as it is, it serves no purpose other than to draw attention to me
user58869
Its actually quite nasty
user58869
A nasty thing to do even the title "stop feed rep to <username>"
user58869
There should be rule to protect people from that kind of thing
user58869
From being singled out
user58869
14:34
I feel as though I'm being attacked
user58869
For doing something that I thought would help others
user58869
I mean, if I ever make a similar post I hope I have the decency not to name and shame like that
user58869
They even have screenshots on there
user58869
Screenshots of me, I'm a person you know, a real person
user58869
What reason did they do that, other than to embarrass me and draw attention to me
user58869
14:38
What good have they done for anyone by singling me out like that
Draw attention, the users aren't directly malicious.
user58869
Are you defending what they have done?
@axrwkr it appears that OP thought you were cheating the system
user58869
So it's about the 2 rep you get for each edit
user58869
Cheating the system
14:44
there were lots of edits that took ~10 seconds to create, so I see their point
user58869
Do I need to give the rep back, I only got a hundred or so from making edits, take it back, I dont want it
I don't think anyone really cares about 100 points
nope
the biggest problem is the overrun of the front page
user58869
Ok I'll keep it then
especially of junk questions
That's another thing, if its closed don't bother editing. It'll likely be deleted at some point in the future
user58869
14:46
Well there's nothing I can do to change what has happened
user58869
Do you think I should be punished?
You aren't being punished
And with the behavior called out and you yourself saying you won't be doing it
people'll just forget about it
user58869
search on google for axrwkr on page two you will see this
user58869
"Please stop feeding axrwkr editing rep"
Don't see it at all, but yeah. I'm editing it.
14:56
@axrwkr I have worse things pinned on me in certain websites, I'm still alive
Same
@axrwkr I can't see that link in google either
@snake5 started searching by the way which website did you exactly mean?
@Chunk-e-Yamani it's in another language so I don't think finding it is going to help :P
user58869
for me on this url google.co.uk/…
user58869
second result from the bottom
15:00
I was once implied to be a part of a scheme to take over a website (that a friend of mine helped create) destabilize a guys business and threaten the lives of his children - after my friend and the co-creator had a falling out because of a problem user.
user58869
thanks for editing the title of the topic, the screenshots are stillt there though
Screenshots aren't googlable and are there to show that the edits alter dramatically the front page.
You are welcome to edit those, or to flag them for tetrad to take action against them. BUt I have to get to work
Also when I re-run that same search it doesn't return all stack exchange results like yours did.
user58869
people will see those screen shots and everytime they see my name they will think of that, I really dont want to delete my account, I'll have to think of a different name to use
user58869
ok, thanks for helping
Wait- nevermind
Stupid google thinking I don't know how to spell.
You can change your username from the user panel
15:04
@snake5 @axrwkr can you guys please stop chatting on my answer?
If you feel that's the only option left for you, but like I said. I don't think it's that serious.
user58869
I dont think that will work, it's still traces back to me, i only made this account a few months ago
I mean I'm not used to seeing more than 3 notifications per day!
user58869
and before i even got a chance to ask questions and answer questions I have to think about deleting it
user58869
i wish i had never bothered with stack exchange
15:08
hello
hey @ToddersLegrande
I've simplified Artemis API, added some good stuff and would like to see your opinion:
http://thelinuxlich.github.com/artemis_CSharp/
@Chunk-e-Yamani already did it, why?
@snake5 I just refreshed my GD.SE page and saw 9 notification.
I had three or four more notifications before than.
 
2 hours later…
17:16
Doing some work in Blender over the weekend reminded me why I don't use Trevor's keyboard.
whose keyboard?
TrevorPowell uses a mini keyboard
no arrow keys
no navigation buttons
no numpad
no F-keys
even my laptop has those :S
and worst of all, no SysRq and Scroll Lock keys!!!
SysWhat? also... what does scroll lock even do
17:21
SysRq, aka the PrintScreen button
anyways, this diagram kind of explains why I need my large keyboard
yeah, buttons are useful wne doing 3d work :p
@Jimmy even without checking blender I can't stand those small keyboards.
having a full keyboard is one of main reasons why I bought a 15.6" laptop.
I dont' mind small keyboard most of the time I think, it's the tactile action of a laptop button that bothers me more
17:53
my laptop keyboard sucks. dropped keypresses everywhere, and once in a while in duplicates others.
18:11
is there a laptop keyboard that doesn't suck?
I like the Lenovo chiclet keyboards
@Kikaimaru Hello
I have a mechanical keyboard without a numpad for the desktop.
@Kikaimaru hey
18:27
@snake5 to some extent mine doesn't suck
i think artemis is missing something
something between component and system
@Kikaimaru tell me :)
@Kikaimaru we are discussing what can we do about behavior trees
@Kikaimaru who?
and in my game i ended up with Mob component that contains all game related logic to mob
since dividing mob to something like health component and armor component just seems wrong
since i already know what exactly would mob be like
so i thought that maybe it would be better to inherit from entity and put game logic inside entity
@Kikaimaru what's wrong with your game? server is down?
18:31
@Chunk-e-Yamani ive had to move to different town so i didnt work on it for a while, and server runs on my pc and this is a first day that i have internet :)
@Kikaimaru so that's the reason you didn't show up the past few days :|
@Kikaimaru so you returned to fat objects
@thelinuxlich good thing about components is that i dont have graphics, audio, game logic mixed together
@thelinuxlich I kinda can't understand how component system is preventing fat objects.
I mean you are putting the logic for all possible components inside their container system right?
@Chunk-e-Yamani it does divide them into many components :)
18:34
it means each object alone will be small but there will be ultra huge systems managing those small components.
not exactly, ultra huge depends on the quantity of systems
and you can have one component = one system
but my renderersystem is big because i have all rendering logic inside it, and according to artemis design that is ok (i will later move rendering logic to components, since there is no reason to have it inside system)
example: using traditional method to resolve physical collisions with simple geometries (sphere, plane, box) you'll need three objects each containing 3 method to check for collision against any other object type.
yeah, whats most fun is that a lot of component guys will answer to that with: "you dont put everything into component system, you need external thing that will do physics" :)
with component system, you'll need 3 class containing no method, and a single class containing 9 methods to check collision of any two different object collisions.
18:36
I think this is an issue no matter how your code is arranged.
with 3 geometry types, there's 9 ways to do a collision no matter how you slice it
@Jimmy I prefer 3 classes each containing 3 method, compared to a single class containing 9 methods.
you could have 3 objects each with 3 methods, or a set of 9 collisionresolver types, or a mega-collision class wtih 9 methods
that's why I don't like component systems.
actually its just artemis that says you cant have logic in components
<_>
jeez
18:38
I mean the design that's encouraged as component system.
component systems, again?
that's because components can also be used as event triggers
I don't like to flat out say any way in particular is best
@snake5 this time I'm saying it's bad, and no one should try using it!
just f**king use an array of entities, seriously
@Chunk-e-Yamani that's good, and yet I'm still disappointed because the whole discussion about it exists
18:39
if you say "I don't want any logic in my BoundingBox component" you wind up putting it either in your BoundingBoxes container or in a BoundingBoxUtils class
everyone who ever tries it, cannot easily do something there
it's misleading to say components don't have any logic, you must use the common sense
yeah, the issue only comes up when people with no common sense try to blindly implement something
@snake5 i can do easily everything with them, and its far more easier without inheritance
We(Artemis C#) are trying to provide many ways to wrap your mind into Entity/System/Component :)
18:40
@Kikaimaru yeah, right
you can see that our implementation is very flexible
@snake5 yeah...
@Kikaimaru proof pls
where's the released games?
contests or commercial
@snake5 why_
I mean if a component system ever wants to exits it should be implemented using en.wikipedia.org/wiki/Anemic_Domain_Model
18:42
the thing about physics is just a convenience, you could roll your own full-fledged PhysicsSystem instead of wrapping something like FarSeer but, is it worthy?
non contents and non commercial games cannot contain working code?
@Kikaimaru yeah, pretty much
I think some of original e/c designs were for commercial games
I mean the components should know what they should do, and the system only should care about the order of calling the components
I forget which one, maybe Dishonoured?
18:43
@Jimmy yeah, dungeon siege and thief
tony hawx
@Jimmy yeah, UE has components, THPS (v3/4 and above) had components as well
THPS had mapped their needs on a new system via an upgrade
i don't have experience with UE, so I don't really know what their components are
cryengine 3 too
good night everyone,
18:44
the word "component" basically means "partial something", there's really a whole bunch of different patterns people call components
by the way, Unity is built on top of components.
@Jimmy UE is in the "slowest game logic in engine" list
well
I don't like Unity implementation because it allows the Entity to have multiple Components of the same type
anyway, all that is besides the point - most such cases are engines, not games
they need to data-drive everything
@snake5 are you now comparing perfomance and architecture?
18:46
@thelinuxlich why is that bad
@Jimmy it is ambiguous, compromises organization
@thelinuxlich but you dont need to use it
@Kikaimaru still, if it permits, it can be abused
@Kikaimaru what?
anyway
is anyone here making an UE3/CryEngine3 killer?
@snake5 if we say no, then it does mean component system sucks, right?
18:47
@Kikaimaru most probably sucks for your usage case, yes
@thelinuxlich so if I had, for example, a beam thingie with two Location components (a Root location and a Target location) you'd prefer not to have a generic multi-use Location component but rather a Location and then a separate TargetLocation component.
@Jimmy this is exactly the problem
with the component systems all around us
@snake5 what exactly is the problem
when UE3/Unity/whatever makes components, they're huge, massive even
@Jimmy yes, exactly
18:49
"static mesh component", "rigid body component"
not "location" or some such shit
@Jimmy or a Location component which has attributes for target and root
@snake5 aside from it being a generic example, you're being remarkably hostile
@Jimmy yeah, I am
just tired of seeing the same fruitless discussion popping up over and over again
you could perhaps accept that there's more than One True Way to write programs you know
i agree with snake5, to my suprise. i would do a Beam component, that would contain targetlocation and all logic that beam should have
18:50
@snake5 don't be angry, use Artemis and relax :D
although I agree there's too much pointless discussion
and the same questions about which code belongs where
-"should we have two components of the same type, or shouldn't we?" -who cares?
there's not an unique truth
@thelinuxlich I hate component systems the way they're presented around here
I'm just saying my opinion on the subject
18:51
@Kikaimaru yeah, this makes much more sense
@snake5 what can you say about Artemis?
@thelinuxlich not much, I don't remember it that good
all I remember is that I looked at it and didn't like what I see
no idea why, not anymore
@snake5 take a look here, thelinuxlich.github.com/artemis_CSharp we diverged from the original java implementation
so.. got a link?
oh
oh, ffs "class Velocity : ComponentPoolable"
a velocity component?!!
yeah i dont like that either :)
18:53
it's just an example dude
if there were no such components, there wouldn't be a need for pools
there most probably even wouldn't be a need for component systems
just plain arrays of entities
in c# there is alweays need for pools
there are many frameworks out there which let you add a Velocity Component and then the character starts running :D
@thelinuxlich it's the first one in the page, very serious
@Kikaimaru is right
18:54
@thelinuxlich doesn't make it right
Neither you or me can say what is right and wrong
I can say it is pretty cool
@Kikaimaru I suppose that's a reason why I don't use it. I'd expect a language to sort this out for myself
flatredball does something like that
@thelinuxlich what exactly is cool about it?
you drag a velocity component to the entity using the UI
18:55
In my game, I have Locations as separate things but velocity goes under behavioral components such as Physics
simply because I'm reusing Locations as bind-points or target points
@thelinuxlich without this system, there wouldn't be a need for it
which I guess in other systems would be separate component types
I would do the same thing if I was using physics
@snake5 it does, but games are too much performance critical and garbage collector causes lag spikes
@Kikaimaru yeah, that's bad :/
18:58
it is just another way of doing things
@thelinuxlich not just another way
"component systems" are another way
this is overdoing it
why overdoing?
everything's so tiny that there's 1000x more lines of code than there are features
clearly not worth all this fuss
I don't understand your point
@thelinuxlich have you made a game for a contest or commercial purposes (selling)?
01:00 - 19:0019:00 - 00:00

« first day (907 days earlier)      last day (4410 days later) »