@DMGregory Ah, yeah, I'd rather have a free one. I suppose I could eventually just program the animation I want, or maybe explorer what Blender offers? I know they have timeline stuff, and also 2d stuff.
Also, I received an email from Affinity, saying that they'll "discontinue" the version of Designer I'm using, in favour of the "new" version. Did you try the "new" version?
I haven't tried it yet. So far the features they've advertised look good, but not "killer apps" I feel like I HAVE to shell out money for atm. Especially since all I use it for is making diagrams for StackExchange answers a couple times a month...
Unity has pretty good 2D animation features now, but the learning curve may be a bit steep just to make one animated graphic. Can you say anything about the use case you want to serve? What's the desired output format, what kinds of content do you need to animate, how complex are the tweens, etc?
Yeah, well I suppose any tool will have its learning curve (Blender included).
I'd like to "illustrate" a bit more what goes on in the code with a document such as this one.
(that may never see the light of day because, well, who has time for documentation anyway)
About the desired output, I suppose an animated gif would be what I need.
tweens are mainly rotation about a pivot point and translation; simple lerping.
I just noticed that if one searches something on google and it finds nothing, there is an animation playing there, it appears to be an SVG, and I suppose a JS script animates it and makes it react to user input.
I don't suppose this can be embedded easily in an .md file, or in a pptx.
Welp, developing this prototype with Lua/Love has its advantages (the round-trip-time is awesome), but it comes with its frustrations: when in an infinite loop, I can't just pause the execution/set a breakpoint and see what's going on...
Ah, for an application like that, I'd definitely be tempted to go SVG/JS animation, so it can be dynamic in the browser. You could go full Red Blob Games if you wanted to. 😁